From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: chickeneer Date: Tue, 3 Aug 2021 10:39:44 -0500 Subject: [PATCH] Do not process chat/commands before player has joined Original code by Starlis, licensed under GNU General Public License v3.0 You can find the original code on https://github.com/starlis/empirecraft diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index bf51b61bfb71ff8726da2282610e4e1f8d156227..f582b54eebb4e9333e7dce30fb8c4a82d0a85d97 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -2350,6 +2350,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic } else if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN) { // CraftBukkit - dead men tell no tales this.send(new ClientboundSystemChatPacket(Component.translatable("chat.disabled.options").withStyle(ChatFormatting.RED), false)); return false; + } else if (!player.didPlayerJoinEvent) { return false; // EMC - do not handle chat messages before they joined } else { LastSeenMessagesValidator lastseenmessagesvalidator = this.lastSeenMessagesValidator; Set set;