Update c2me: optimization.math
This commit is contained in:
185
patches/server/0095-c2me-optimization.math.patch
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185
patches/server/0095-c2me-optimization.math.patch
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@@ -0,0 +1,185 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ishland <ishlandmc@yeah.net>
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Date: Tue, 21 Sep 2021 10:37:34 +0200
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Subject: [PATCH] c2me: optimization.math
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/C2ME-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java b/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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index 765b56776e457109ddea9f7dbfd0b17beefee51e..cbb044019629796c5b4f0ff708a5a4084932c5f9 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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@@ -11,6 +11,27 @@ public final class ImprovedNoise {
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public final double yo;
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public final double zo;
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+ // Mirai start
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+ private static final double[][] SIMPLEX_NOISE_GRADIENTS = new double[][]{
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+ {1, 1, 0},
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+ {-1, 1, 0},
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+ {1, -1, 0},
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+ {-1, -1, 0},
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+ {1, 0, 1},
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+ {-1, 0, 1},
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+ {1, 0, -1},
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+ {-1, 0, -1},
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+ {0, 1, 1},
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+ {0, -1, 1},
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+ {0, 1, -1},
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+ {0, -1, -1},
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+ {1, 1, 0},
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+ {0, -1, 1},
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+ {-1, 1, 0},
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+ {0, -1, -1}
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+ };
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+ // Mirai end
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+
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public ImprovedNoise(RandomSource random) {
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this.xo = random.nextDouble() * 256.0D;
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this.yo = random.nextDouble() * 256.0D;
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@@ -34,34 +55,38 @@ public final class ImprovedNoise {
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return this.noise(x, y, z, 0.0D, 0.0D);
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}
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+ // Mirai start
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+ /**
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+ * @author ishland
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+ * @reason optimize: remove frequent type conversions
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+ */
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/** @deprecated */
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@Deprecated
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public double noise(double x, double y, double z, double yScale, double yMax) {
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double d = x + this.xo;
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double e = y + this.yo;
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double f = z + this.zo;
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- int i = Mth.floor(d);
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- int j = Mth.floor(e);
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- int k = Mth.floor(f);
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- double g = d - (double)i;
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- double h = e - (double)j;
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- double l = f - (double)k;
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- double o;
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- if (yScale != 0.0D) {
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+ double i = Mth.floor(d);
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+ double j = Mth.floor(e);
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+ double k = Mth.floor(f);
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+ double g = d - i;
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+ double h = e - j;
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+ double l = f - k;
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+ double o = 0.0D;
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+ if (yScale != 0.0) {
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double m;
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- if (yMax >= 0.0D && yMax < h) {
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+ if (yMax >= 0.0 && yMax < h) {
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m = yMax;
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} else {
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m = h;
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}
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- o = (double)Mth.floor(m / yScale + (double)1.0E-7F) * yScale;
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- } else {
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- o = 0.0D;
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+ o = Mth.floor(m / yScale + 1.0E-7F) * yScale;
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}
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- return this.sampleAndLerp(i, j, k, g, h - o, l, h);
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+ return this.sampleAndLerp((int) i, (int) j, (int) k, g, h - o, l, h);
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}
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+ // Mirai end
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public double noiseWithDerivative(double x, double y, double z, double[] ds) {
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double d = x + this.xo;
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@@ -84,26 +109,53 @@ public final class ImprovedNoise {
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return this.p[hash & 255] & 255;
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}
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+ // Mirai start
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+ /**
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+ * @author ishland
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+ * @reason inline math & small optimization: remove frequent type conversions and redundant ops
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+ */
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private double sampleAndLerp(int sectionX, int sectionY, int sectionZ, double localX, double localY, double localZ, double fadeLocalX) {
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- int i = this.p(sectionX);
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- int j = this.p(sectionX + 1);
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- int k = this.p(i + sectionY);
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- int l = this.p(i + sectionY + 1);
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- int m = this.p(j + sectionY);
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- int n = this.p(j + sectionY + 1);
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- double d = gradDot(this.p(k + sectionZ), localX, localY, localZ);
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- double e = gradDot(this.p(m + sectionZ), localX - 1.0D, localY, localZ);
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- double f = gradDot(this.p(l + sectionZ), localX, localY - 1.0D, localZ);
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- double g = gradDot(this.p(n + sectionZ), localX - 1.0D, localY - 1.0D, localZ);
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- double h = gradDot(this.p(k + sectionZ + 1), localX, localY, localZ - 1.0D);
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- double o = gradDot(this.p(m + sectionZ + 1), localX - 1.0D, localY, localZ - 1.0D);
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- double p = gradDot(this.p(l + sectionZ + 1), localX, localY - 1.0D, localZ - 1.0D);
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- double q = gradDot(this.p(n + sectionZ + 1), localX - 1.0D, localY - 1.0D, localZ - 1.0D);
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- double r = Mth.smoothstep(localX);
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- double s = Mth.smoothstep(fadeLocalX);
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- double t = Mth.smoothstep(localZ);
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- return Mth.lerp3(r, s, t, d, e, f, g, h, o, p, q);
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+ int i = this.p[sectionX & 0xFF];
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+ int j = this.p[sectionX + 1 & 0xFF];
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+ int k = this.p[i + sectionY & 0xFF];
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+ int l = this.p[i + sectionY + 1 & 0xFF];
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+ int m = this.p[j + sectionY & 0xFF];
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+ int n = this.p[j + sectionY + 1 & 0xFF];
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+
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+ double d = (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ & 0xFF] & 15][0] * localX)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ & 0xFF] & 15][1] * localY)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ & 0xFF] & 15][2] * localZ);
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+ double e = (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ & 0xFF] & 15][0] * (localX - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ & 0xFF] & 15][1] * localY)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ & 0xFF] & 15][2] * localZ);
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+ double f = (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ & 0xFF] & 15][0] * localX)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ & 0xFF] & 15][1] * (localY - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ & 0xFF] & 15][2] * localZ);
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+ double g = (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ & 0xFF] & 15][0] * (localX - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ & 0xFF] & 15][1] * (localY - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ & 0xFF] & 15][2] * localZ);
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+ double h = (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ + 1 & 0xFF] & 15][0] * localX)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ + 1 & 0xFF] & 15][1] * localY)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[k + sectionZ + 1 & 0xFF] & 15][2] * (localZ - 1.0));
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+ double o = (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ + 1 & 0xFF] & 15][0] * (localX - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ + 1 & 0xFF] & 15][1] * localY)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[m + sectionZ + 1 & 0xFF] & 15][2] * (localZ - 1.0));
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+ double p = (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ + 1 & 0xFF] & 15][0] * localX)
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ + 1 & 0xFF] & 15][1] * (localY - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[l + sectionZ + 1 & 0xFF] & 15][2] * (localZ - 1.0));
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+ double q = (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ + 1 & 0xFF] & 15][0] * (localX - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ + 1 & 0xFF] & 15][1] * (localY - 1.0))
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+ + (SIMPLEX_NOISE_GRADIENTS[this.p[n + sectionZ + 1 & 0xFF] & 15][2] * (localZ - 1.0));
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+
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+ double r = localX * localX * localX * (localX * (localX * 6.0 - 15.0) + 10.0);
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+ double s = fadeLocalX * fadeLocalX * fadeLocalX * (fadeLocalX * (fadeLocalX * 6.0 - 15.0) + 10.0);
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+ double t = localZ * localZ * localZ * (localZ * (localZ * 6.0 - 15.0) + 10.0);
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+
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+ double v0 = d + r * (e - d) + s * (f + r * (g - f) - (d + r * (e - d)));
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+ double v1 = h + r * (o - h) + s * (p + r * (q - p) - (h + r * (o - h)));
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+ return v0 + (t * (v1 - v0));
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}
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+ // Mirai end
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private double sampleWithDerivative(int sectionX, int sectionY, int sectionZ, double localX, double localY, double localZ, double[] ds) {
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int i = this.p(sectionX);
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java b/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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index b6b56a3db74e07ca015deb7a8ebddc97f6228025..7b52299339efc075d370f9d1750cc57a8cf717e2 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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@@ -164,9 +164,15 @@ public class PerlinNoise {
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return this.noiseLevels[this.noiseLevels.length - 1 - octave];
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}
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+ // Mirai start
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+ /**
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+ * @author ishland
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+ * @reason remove frequent type conversion
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+ */
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public static double wrap(double value) {
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- return value - (double)Mth.lfloor(value / 3.3554432E7D + 0.5D) * 3.3554432E7D;
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+ return value - Mth.lfloor(value / 3.3554432E7 + 0.5) * 3.3554432E7;
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}
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+ // Mirai end
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protected int firstOctave() {
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return this.firstOctave;
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@@ -1,29 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ishland <ishlandmc@yeah.net>
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Date: Tue, 21 Sep 2021 09:46:15 +0200
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Subject: [PATCH] c2me: remove frequent type conversion in PerlinNoise
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/C2ME-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java b/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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index b6b56a3db74e07ca015deb7a8ebddc97f6228025..728938550e7e4287cfdd019762e90d899ca261ee 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/synth/PerlinNoise.java
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@@ -164,9 +164,15 @@ public class PerlinNoise {
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return this.noiseLevels[this.noiseLevels.length - 1 - octave];
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}
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+ // Mirai start
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+ /**
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+ * @author ishland
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+ * @reason remove frequent type conversion
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+ */
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public static double wrap(double value) {
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- return value - (double)Mth.lfloor(value / 3.3554432E7D + 0.5D) * 3.3554432E7D;
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+ return value - Mth.lfloor(value / 3.3554432E7D + 0.5D) * 3.3554432E7D;
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}
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+ // Mirai end
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protected int firstOctave() {
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return this.firstOctave;
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@@ -1,64 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ishland <ishlandmc@yeah.net>
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Date: Tue, 21 Sep 2021 10:37:34 +0200
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Subject: [PATCH] c2me: optimize ImprovedNoise
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/C2ME-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java b/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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index 765b56776e457109ddea9f7dbfd0b17beefee51e..de5ab4040204e63efd4c536106cc83f7b15c90a7 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/synth/ImprovedNoise.java
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@@ -34,34 +34,38 @@ public final class ImprovedNoise {
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return this.noise(x, y, z, 0.0D, 0.0D);
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}
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+ // Mirai start
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+ /**
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+ * @author ishland
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+ * @reason optimize
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+ */
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/** @deprecated */
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@Deprecated
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public double noise(double x, double y, double z, double yScale, double yMax) {
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double d = x + this.xo;
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double e = y + this.yo;
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double f = z + this.zo;
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- int i = Mth.floor(d);
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- int j = Mth.floor(e);
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- int k = Mth.floor(f);
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- double g = d - (double)i;
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- double h = e - (double)j;
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- double l = f - (double)k;
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- double o;
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- if (yScale != 0.0D) {
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+ double i = Mth.floor(d);
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+ double j = Mth.floor(e);
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+ double k = Mth.floor(f);
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+ double g = d - i;
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+ double h = e - j;
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+ double l = f - k;
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+ double o = 0.0D;
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+ if (yScale != 0.0) {
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double m;
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- if (yMax >= 0.0D && yMax < h) {
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+ if (yMax >= 0.0 && yMax < h) {
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m = yMax;
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} else {
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m = h;
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}
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- o = (double)Mth.floor(m / yScale + (double)1.0E-7F) * yScale;
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- } else {
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- o = 0.0D;
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+ o = Mth.floor(m / yScale + 1.0E-7F) * yScale;
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}
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- return this.sampleAndLerp(i, j, k, g, h - o, l, h);
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+ return this.sampleAndLerp((int) i, (int) j, (int) k, g, h - o, l, h);
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}
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+ // Mirai end
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public double noiseWithDerivative(double x, double y, double z, double[] ds) {
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double d = x + this.xo;
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