fix: Player respawn in correct place

This commit is contained in:
Helvetica Volubi
2025-04-26 21:50:31 +08:00
committed by MrHua269
parent 1f86bd0656
commit 519f46ab01

View File

@@ -0,0 +1,45 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Sat, 26 Apr 2025 21:47:45 +0800
Subject: [PATCH] Correct player respawn place
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index c2562b8f7ca3bc815a5abe5ae00a6fe1654b002d..b41e3147691667228c92328e839627fe1a6888ec 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -472,8 +472,10 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
double amountX = selectMaxX - selectMinX;
double amountZ = selectMaxZ - selectMinZ;
- int selectX = amountX < 1.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor((amountX + 1.0) * random.nextDouble() + selectMinX);
- int selectZ = amountZ < 1.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor((amountZ + 1.0) * random.nextDouble() + selectMinZ);
+ // Luminol start - fixup respawn logic
+ int selectX = amountX < 0.0 ? Mth.floor(worldBorder.getCenterX()) : (int)Mth.floor(amountX * random.nextDouble() + selectMinX);
+ int selectZ = amountZ < 0.0 ? Mth.floor(worldBorder.getCenterZ()) : (int)Mth.floor(amountZ * random.nextDouble() + selectMinZ);
+ // Luminol end - fixup respawn logic
return new BlockPos(selectX, 0, selectZ);
}
@@ -484,10 +486,20 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
}
private static BlockPos findSpawnAround(ServerLevel world, ServerPlayer player, BlockPos selected) {
+ // Luminol start - Correct player respawn place
+ BlockPos inChunk;
+ inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX(), selected.getZ());
+ if (inChunk != null) {
+ AABB checkVolume = player.getBoundingBoxAt((double)inChunk.getX() + 0.5, (double)inChunk.getY(), (double)inChunk.getZ() + 0.5);
+ if (player.noCollisionNoLiquid(world, checkVolume)) {
+ return inChunk;
+ }
+ }
+ // Luminol end - Correct player respawn place
// try hard to find, so that we don't attempt another chunk load
for (int dz = -SPAWN_RADIUS_SELECTION_SEARCH; dz <= SPAWN_RADIUS_SELECTION_SEARCH; ++dz) {
for (int dx = -SPAWN_RADIUS_SELECTION_SEARCH; dx <= SPAWN_RADIUS_SELECTION_SEARCH; ++dx) {
- BlockPos inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX() + dx, selected.getZ() + dz);
+ inChunk = PlayerRespawnLogic.getOverworldRespawnPos(world, selected.getX() + dx, selected.getZ() + dz); // Luminol - Correct player respawn place
if (inChunk == null) {
continue;
}