mirror of
https://github.com/LeavesMC/Leaves.git
synced 2026-01-03 22:26:12 +00:00
Optimize fakeplayer and fix a memory leak
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@@ -1221,10 +1221,10 @@ index 0000000000000000000000000000000000000000..daaece30b2a3983f1cc9ee9a851e8f37
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+}
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diff --git a/src/main/java/top/leavesmc/leaves/bot/ServerBot.java b/src/main/java/top/leavesmc/leaves/bot/ServerBot.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e362d4e67258901a8e9b1dacdbb4f95835141fc0
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index 0000000000000000000000000000000000000000..02ef39695d921f804c2a89ae5cf7959c0c0e2903
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--- /dev/null
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+++ b/src/main/java/top/leavesmc/leaves/bot/ServerBot.java
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@@ -0,0 +1,714 @@
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@@ -0,0 +1,722 @@
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+package top.leavesmc.leaves.bot;
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+
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+import com.google.common.collect.Lists;
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@@ -1366,10 +1366,18 @@ index 0000000000000000000000000000000000000000..e362d4e67258901a8e9b1dacdbb4f958
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+
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+ ServerBot bot = new ServerBot(server, world, profile);
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+
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+ bot.connection = new ServerGamePacketListenerImpl(server, new Connection(PacketFlow.SERVERBOUND) {
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+ bot.connection = new ServerGamePacketListenerImpl(server, new Connection(PacketFlow.SERVERBOUND) { // ?
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+ @Override
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+ public void send(@NotNull Packet<?> packet) {
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+ }
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+
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+ @Override
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+ public void send(@NotNull Packet<?> packet, @Nullable PacketSendListener packetsendlistener) {
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+ }
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+
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+ @Override
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+ public void send(@NotNull Packet<?> packet, @Nullable PacketSendListener callbacks, boolean flush) {
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+ }
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+ }, bot, CommonListenerCookie.createInitial(profile));
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+ bot.isRealPlayer = true;
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+ bot.createState = state;
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@@ -1534,21 +1542,21 @@ index 0000000000000000000000000000000000000000..e362d4e67258901a8e9b1dacdbb4f958
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+ this.updateLocation();
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+ this.updatePlayerPose();
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+
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+ /* Disable now
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+ float health = getHealth();
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+ float maxHealth = getMaxHealth();
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+ float regenAmount = LeavesConfig.fakeplayerRegenAmount;
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+ float amount;
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+ if (server.getTickCount() % 20 == 0) {
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+ float health = getHealth();
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+ float maxHealth = getMaxHealth();
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+ float regenAmount = LeavesConfig.fakeplayerRegenAmount * 20;
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+ float amount;
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+
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+ if (health < maxHealth - regenAmount) {
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+ amount = health + regenAmount;
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+ } else {
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+ amount = maxHealth;
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+ if (health < maxHealth - regenAmount) {
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+ amount = health + regenAmount;
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+ } else {
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+ amount = maxHealth;
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+ }
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+
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+ this.setHealth(amount);
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+ }
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+
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+ this.setHealth(amount);
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+ */
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+
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+ BlockPos blockposition = this.getOnPosLegacy();
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+ BlockState iblockdata = this.level().getBlockState(blockposition);
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+ Vec3 vec3d1 = this.collide(velocity);
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