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Leaf/leaf-api/paper-patches/features/0017-PlayerInventoryOverflowEvent.patch
2025-03-31 16:33:30 -04:00

76 lines
2.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Wed, 19 Feb 2025 00:34:16 -0500
Subject: [PATCH] PlayerInventoryOverflowEvent
diff --git a/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..44c65eb6c503b94ac73d2b2169359be1b4810c98
--- /dev/null
+++ b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
@@ -0,0 +1,63 @@
+package org.dreeam.leaf.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack;
+import org.jspecify.annotations.NullMarked;
+
+import java.util.Map;
+
+/**
+ * Called when a plugin uses {@link Inventory#addItem(ItemStack...)} to add items
+ * into player's inventory and the inventory becomes full.
+ * <p>
+ * Notice that, using this event is the worst option. It's better to handle
+ * those overflow / leftover items via {@link Inventory#addItem(ItemStack...)}
+ * logic directly.
+ * Also, See <a href="https://github.com/PaperMC/Paper/issues/11886">Paper#11886</a>
+ * for more.
+ */
+@NullMarked
+public class PlayerInventoryOverflowEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Inventory inventory;
+ private final Map<Integer, ItemStack> overflowItemStacks;
+
+ public PlayerInventoryOverflowEvent(final Player player, final Map<Integer, ItemStack> overflowItemStacks) {
+ super(player);
+ this.inventory = player.getInventory();
+ this.overflowItemStacks = overflowItemStacks;
+ }
+
+ /**
+ * Gets player's inventory, which is full
+ *
+ * @return The player inventory.
+ */
+ public Inventory getPlayerInventory() {
+ return this.inventory;
+ }
+
+ /**
+ * Gets overflow items which cannot be added into
+ * the full inventory
+ *
+ * @return The overflow items.
+ */
+ public Map<Integer, ItemStack> getOverflowItemStacks() {
+ return this.overflowItemStacks;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}