From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:34:16 -0500 Subject: [PATCH] PlayerInventoryOverflowEvent diff --git a/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..44c65eb6c503b94ac73d2b2169359be1b4810c98 --- /dev/null +++ b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java @@ -0,0 +1,63 @@ +package org.dreeam.leaf.event.player; + +import org.bukkit.entity.Player; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.inventory.Inventory; +import org.bukkit.inventory.ItemStack; +import org.jspecify.annotations.NullMarked; + +import java.util.Map; + +/** + * Called when a plugin uses {@link Inventory#addItem(ItemStack...)} to add items + * into player's inventory and the inventory becomes full. + *
+ * Notice that, using this event is the worst option. It's better to handle
+ * those overflow / leftover items via {@link Inventory#addItem(ItemStack...)}
+ * logic directly.
+ * Also, See Paper#11886
+ * for more.
+ */
+@NullMarked
+public class PlayerInventoryOverflowEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Inventory inventory;
+ private final Map