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32 lines
2.0 KiB
Diff
32 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Sat, 27 Jul 2024 11:09:37 +0200
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Subject: [PATCH] Paper PR: Prevent zombie reinforcements loading chunks
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Original license: GPLv3
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Original project: https://github.com/PaperMC/Paper
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Paper pull request: https://github.com/PaperMC/Paper/pull/11175
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When a zombie calls reinforcements it tries to spawn them in a random location within a 40 block radius of the zombie,
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before spawning, it checks isSpawnPositionOk() for the position which loads the block to check if a mob can spawn on said block.
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This patch ensures the chunk at the random location is loaded before trying to spawn the reinforcement zombie in it.
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diff --git a/net/minecraft/world/entity/monster/Zombie.java b/net/minecraft/world/entity/monster/Zombie.java
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index 447adc3dcfd31a6fb9e673555e9793a82f9e02d4..08cf959a0b96ec765f3405a0b0956932ee0a7d26 100644
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--- a/net/minecraft/world/entity/monster/Zombie.java
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+++ b/net/minecraft/world/entity/monster/Zombie.java
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@@ -401,6 +401,13 @@ public class Zombie extends Monster {
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int i2 = floor1 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1);
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int i3 = floor2 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1);
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BlockPos blockPos = new BlockPos(i1, i2, i3);
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+
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+ // Paper start - Prevent reinforcement checks from loading chunks
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+ if (this.level().getChunkIfLoadedImmediately(blockPos.getX() >> 4, blockPos.getZ() >> 4) == null) {
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+ continue;
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+ }
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+ // Paper end - Prevent reinforcement checks from loading chunks
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+
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if (SpawnPlacements.isSpawnPositionOk(type, level, blockPos)
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&& SpawnPlacements.checkSpawnRules(type, level, EntitySpawnReason.REINFORCEMENT, blockPos, level.random)) {
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zombie.setPos(i1, i2, i3);
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