From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Newwind Date: Sat, 27 Jul 2024 11:09:37 +0200 Subject: [PATCH] Paper PR: Prevent zombie reinforcements loading chunks Original license: GPLv3 Original project: https://github.com/PaperMC/Paper Paper pull request: https://github.com/PaperMC/Paper/pull/11175 When a zombie calls reinforcements it tries to spawn them in a random location within a 40 block radius of the zombie, before spawning, it checks isSpawnPositionOk() for the position which loads the block to check if a mob can spawn on said block. This patch ensures the chunk at the random location is loaded before trying to spawn the reinforcement zombie in it. diff --git a/net/minecraft/world/entity/monster/Zombie.java b/net/minecraft/world/entity/monster/Zombie.java index 447adc3dcfd31a6fb9e673555e9793a82f9e02d4..08cf959a0b96ec765f3405a0b0956932ee0a7d26 100644 --- a/net/minecraft/world/entity/monster/Zombie.java +++ b/net/minecraft/world/entity/monster/Zombie.java @@ -401,6 +401,13 @@ public class Zombie extends Monster { int i2 = floor1 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1); int i3 = floor2 + Mth.nextInt(this.random, 7, 40) * Mth.nextInt(this.random, -1, 1); BlockPos blockPos = new BlockPos(i1, i2, i3); + + // Paper start - Prevent reinforcement checks from loading chunks + if (this.level().getChunkIfLoadedImmediately(blockPos.getX() >> 4, blockPos.getZ() >> 4) == null) { + continue; + } + // Paper end - Prevent reinforcement checks from loading chunks + if (SpawnPlacements.isSpawnPositionOk(type, level, blockPos) && SpawnPlacements.checkSpawnRules(type, level, EntitySpawnReason.REINFORCEMENT, blockPos, level.random)) { zombie.setPos(i1, i2, i3);