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Files
Leaf/leaf-server/minecraft-patches/features/0275-optimize-random-tick.patch
hayanesuru 34d9673f3e backport from dev/1.21.6
73ffcb09fa optimize mob spawning
333373d204 fix async mob spawning data race
7c9f88e4f8 [ci skip] cleanup
bf9486f0f0 remove hash lookup in optimize random tick
915ac01cd3 cleanup
b90c1cd527 fix playermobcaps command
fd34d9f626 cleanup
5d663b4d36 optimize collectSpawningChunks (#382)
2025-06-29 23:58:26 +09:00

65 lines
4.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 6 Jun 2025 20:46:10 +0900
Subject: [PATCH] optimize random tick
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 56516dd07433161f5afd448aaf535c59d14c2528..9992eeda9535e6304e7019e7eb7e5c1458ddd89e 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -675,7 +675,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
list.clear();
}
- this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ // Leaf start - optimize random tick
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) {
+ this.level.randomTickSystem.tick(this.level);
+ } else {
+ this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ }
+ // Leaf end - optimize random tick
if (_boolean) {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
}
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 983b03c9cf1c91e9954da0ed8be99c2dfaa5a9c6..4bd5e0268d52d63e160ccfe3d1509bbda421bc0f 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1111,6 +1111,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
+ public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index 31f19dfe16e270b55f3b44754c97ed8d9fa422cf..174da710d2b86de98cbf6499d4a954f9476a225a 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -150,6 +150,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ // Leaf start - optimize random tick
+ public boolean leaf$tickingBlocksDirty = true;
+ public int[] leaf$tickingCount = {};
+ // Leaf end - optimize random tick
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -414,6 +418,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
if (blockState == state) {
return null;
} else {
+ // Leaf start - optimize random tick
+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
+ leaf$tickingBlocksDirty = true;
+ }
+ // Leaf end - optimize random tick
Block block = state.getBlock();
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);