mirror of
https://github.com/Winds-Studio/Leaf.git
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cleanup
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@@ -24,7 +24,7 @@ index 1c23d82a2034bc4ae61ee9bc6c74b39940d4fc2b..57f45e571b92ff0b4499a97da33c8be7
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this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
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}
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index 27da552e2542153a58d6177f592cf30d858c41a9..35fb0770eb385e3837cb29711905c41b899bac8f 100644
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index fc61a7083232148397a0b330ce2a4d70ba38543d..d34a7cfa3b923d59ade35ce4c43cfd3f1477e057 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -1114,6 +1114,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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@@ -36,22 +36,21 @@ index 27da552e2542153a58d6177f592cf30d858c41a9..35fb0770eb385e3837cb29711905c41b
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final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
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ChunkPos pos = chunk.getPos();
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diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
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index a3674ddb883eecb255279375a5e2eece7e016c0f..963a882af639f1f69698bafad1d70eda6d22b846 100644
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index a3674ddb883eecb255279375a5e2eece7e016c0f..c3ecdd80efad340c9fa0ea6913db9a3362b53ad4 100644
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--- a/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -152,6 +152,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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@@ -152,6 +152,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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}
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// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
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+ // Leaf start - optimize random tick
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+ public boolean leaf$tickingBlocksDirty = true;
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+ public short[] leaf$tickingBlocksCount = {};
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+ public short[] leaf$tickingIdx = {};
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+ public int[] leaf$tickingCount = {};
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+ // Leaf end - optimize random tick
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public LevelChunk(Level level, ChunkPos pos) {
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this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
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}
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@@ -416,6 +421,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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@@ -416,6 +420,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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if (blockState == state) {
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return null;
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} else {
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@@ -2,9 +2,7 @@ package org.dreeam.leaf.world;
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import ca.spottedleaf.moonrise.common.list.ReferenceList;
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import ca.spottedleaf.moonrise.common.list.ShortList;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.longs.LongArrayList;
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import it.unimi.dsi.fastutil.shorts.ShortArrayList;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.level.ChunkPos;
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@@ -22,16 +20,14 @@ public final class RandomTickSystem {
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private static final int BITS_STEP = 2;
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private static final int BITS_MAX = 60;
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private final IntArrayList queue = new IntArrayList();
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private final ShortArrayList yList = new ShortArrayList();
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private final IntArrayList xzList = new IntArrayList();
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private final LongArrayList weightList = new LongArrayList();
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private final LongArrayList queue = new LongArrayList();
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private final LongArrayList samples = new LongArrayList();
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private final LongArrayList weights = new LongArrayList();
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public void tick(ServerLevel world) {
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queue.clear();
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yList.clear();
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xzList.clear();
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weightList.clear();
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samples.clear();
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weights.clear();
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final BitRandomSource random = world.simpleRandom;
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final ReferenceList<LevelChunk> entityTickingChunks = world.moonrise$getEntityTickingChunks();
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@@ -46,48 +42,42 @@ public final class RandomTickSystem {
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iceSnow(world, size, randomTickSpeed, random, raw);
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}
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final long weightsSum = collectTickingChunks(size, random, raw, randomTickSpeed);
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if (weightList.isEmpty() || yList.isEmpty() || weightsSum == 0L) {
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if (samples.isEmpty() || weightsSum == 0L) {
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return;
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}
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sampling(random, weightsSum);
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final int[] q = queue.elements();
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final int qs = queue.size();
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final short[] yl = yList.elements();
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final int[] xzl = xzList.elements();
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final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(world);
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for (int k = 0; k < qs; k++) {
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final int index = q[k];
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final LevelChunk a = raw[xzl[index]];
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if (a != null) {
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tickBlock(world, a, yl[index], random, minSection);
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}
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final long[] q = queue.elements();
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final int minY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(world) << 4;
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for (int k = 0, len = queue.size(); k < len; ++k) {
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final long packed = q[k];
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final LevelChunk chunk = raw[(int) (packed >>> 16)];
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tickBlock(world, chunk, (int) (packed & 0xFFFF), random, minY);
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}
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}
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private void sampling(BitRandomSource random, long weightsSum) {
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final long chosen;
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if (((weightsSum % SCALE) >= boundedNextLong(random, SCALE))) {
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chosen = weightsSum / SCALE + 1L;
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} else {
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chosen = weightsSum / SCALE;
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}
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final long chosen = ((weightsSum % SCALE) >= boundedNextLong(random, SCALE))
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? (weightsSum / SCALE + 1L)
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: (weightsSum / SCALE);
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if (chosen == 0L) {
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return;
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}
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final long[] weightsRaw = weightList.elements();
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long accumulated = weightsRaw[0];
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final long[] w = weights.elements();
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final long[] s = samples.elements();
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long accumulated = w[0];
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final long spoke = weightsSum / chosen;
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if (spoke == 0L) return;
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long current = boundedNextLong(random, spoke);
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int i = 0;
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while (current < weightsSum) {
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while (accumulated < current) {
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i++;
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accumulated += weightsRaw[i];
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accumulated += w[i];
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}
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queue.add(i);
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queue.add(s[i]);
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current += spoke;
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}
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}
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@@ -111,13 +101,13 @@ public final class RandomTickSystem {
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if (chunk.leaf$tickingBlocksDirty) {
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populateChunkTickingCount(chunk);
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}
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short[] count = chunk.leaf$tickingBlocksCount;
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short[] idx = chunk.leaf$tickingIdx;
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for (int j = 0; j < count.length; j++) {
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long weight = (randomTickSpeed * ((long) count[j]) * SCALE) / CHUNK_BLOCKS;
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yList.add(idx[j]);
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xzList.add(i);
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weightList.add(weight);
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int[] data = chunk.leaf$tickingCount;
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for (int packed : data) {
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int count = packed >>> 16;
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int idx = packed & 0xFFFF;
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samples.add((((long) i) << 16 | idx));
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long weight = (randomTickSpeed * count * SCALE) / CHUNK_BLOCKS;
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weights.add(weight);
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weightsSum += weight;
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}
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}
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@@ -130,20 +120,18 @@ public final class RandomTickSystem {
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for (LevelChunkSection section : chunk.getSections()) {
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sum += (section.moonrise$getTickingBlockList().size() == 0) ? 0 : 1;
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}
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if (chunk.leaf$tickingBlocksCount.length != sum) {
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chunk.leaf$tickingBlocksCount = new short[sum];
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chunk.leaf$tickingIdx = new short[sum];
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if (chunk.leaf$tickingCount.length != sum) {
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chunk.leaf$tickingCount = new int[sum];
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}
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short[] count = chunk.leaf$tickingBlocksCount;
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short[] idx = chunk.leaf$tickingIdx;
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int k = 0;
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for (int j = 0, sectionsLength = chunk.getSections().length; j < sectionsLength; j++) {
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LevelChunkSection section = chunk.getSections()[j];
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int n = (short) section.moonrise$getTickingBlockList().size();
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LevelChunkSection[] sections = chunk.getSections();
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for (int j = 0; j < sections.length; j++) {
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ShortList list = sections[j].moonrise$getTickingBlockList();
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int n = list.size();
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if (n != 0) {
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count[k] = (short) n;
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idx[k] = (short) j;
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k++;
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chunk.leaf$tickingCount[k++] = (n << 16) | (j & 0xFFFF);
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}
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}
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}
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@@ -156,9 +144,7 @@ public final class RandomTickSystem {
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currentIceAndSnowTick = random.nextInt(48 * 16);
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LevelChunk chunk = raw[i];
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ChunkPos pos = chunk.getPos();
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int minBlockX = pos.getMinBlockX();
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int minBlockZ = pos.getMinBlockZ();
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world.tickPrecipitation(world.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
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world.tickPrecipitation(world.getBlockRandomPos(pos.getMinBlockX(), 0, pos.getMinBlockZ(), 15));
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}
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}
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}
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@@ -166,11 +152,11 @@ public final class RandomTickSystem {
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private static void tickBlock(ServerLevel world, LevelChunk chunk, int sectionIdx, BitRandomSource random, int minSection) {
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LevelChunkSection section = chunk.getSection(sectionIdx);
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ShortList list = section.moonrise$getTickingBlockList();
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int sz = list.size();
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if (sz == 0) return;
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short location = list.getRaw(boundedNextInt(random, sz));
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int size = list.size();
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if (size == 0) return;
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short location = list.getRaw(boundedNextInt(random, size));
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BlockState state = section.states.get(location);
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final BlockPos pos = new BlockPos((location & 15) | chunk.locX << 4, (location >>> (4 + 4)) | (sectionIdx + minSection) << 4, ((location >>> 4) & 15) | chunk.locZ << 4);
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final BlockPos pos = new BlockPos((location & 15) | (chunk.locX << 4), (location >>> 8) | (minSection + (sectionIdx << 4)), ((location >>> 4) & 15) | (chunk.locZ << 4));
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state.randomTick(world, pos, random);
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final boolean doubleTickFluids = !ca.spottedleaf.moonrise.common.PlatformHooks.get().configFixMC224294();
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