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[ci skip] update comments
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@@ -5,20 +5,20 @@ Subject: [PATCH] optimize collision shape
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diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 9caac78f0dbadc838753e2db7b757b70cea2fae8..782b5e58bc7a528d896a5b182476ba6fa3f8abc4 100644
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index 9caac78f0dbadc838753e2db7b757b70cea2fae8..ef0849eb69deee974a8dd5ada628b469822755e5 100644
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--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -623,6 +623,13 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
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// init caches
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initCaches(collisionShape, true);
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+ // Leaf start
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+ // Leaf start - optimize collision shape
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+ switch (getBlock()) {
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+ case net.minecraft.world.level.block.FireBlock fireBlock -> {}
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+ case net.minecraft.world.level.block.LiquidBlock liquidBlock -> {}
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+ default -> this.constantCollisionShape = collisionShape;
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+ }
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+ // Leaf end
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+ // Leaf end - optimize collision shape
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if (this.constantCollisionShape != null) {
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initCaches(this.constantCollisionShape, true);
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}
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