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Fix build
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@@ -5,25 +5,30 @@ Subject: [PATCH] Configurable zombie movement speed
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index 007e75ec5a6a8f1522e7f0d105507834028eb819..ef788ff5b2c7e0550ee60054cbceb2bf81f5d086 100644
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index 007e75ec5a6a8f1522e7f0d105507834028eb819..643af4fe74c7c9d69e3817ee53484c07d61122fe 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -185,9 +185,16 @@ public class Zombie extends Monster {
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@@ -128,6 +128,7 @@ public class Zombie extends Monster {
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@Override
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public void initAttributes() {
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this.getAttribute(Attributes.MAX_HEALTH).setBaseValue(this.level().purpurConfig.zombieMaxHealth);
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+ this.getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(this.level().purpurConfig.zombieMovementSpeed); // Leaf start - Configurable zombie movement speed
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}
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public boolean jockeyOnlyBaby() {
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@@ -185,9 +186,15 @@ public class Zombie extends Monster {
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this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
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}
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- public static AttributeSupplier.Builder createAttributes() {
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- return Monster.createMonsterAttributes().add(Attributes.FOLLOW_RANGE, 35.0D).add(Attributes.MOVEMENT_SPEED, 0.23000000417232513D).add(Attributes.ATTACK_DAMAGE, 3.0D).add(Attributes.ARMOR, 2.0D).add(Attributes.SPAWN_REINFORCEMENTS_CHANCE);
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- }
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+ // Leaf start - Configurable zombie movement speed
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+ public AttributeSupplier.Builder createAttributes() {
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public static AttributeSupplier.Builder createAttributes() {
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- return Monster.createMonsterAttributes().add(Attributes.FOLLOW_RANGE, 35.0D).add(Attributes.MOVEMENT_SPEED, 0.23000000417232513D).add(Attributes.ATTACK_DAMAGE, 3.0D).add(Attributes.ARMOR, 2.0D).add(Attributes.SPAWN_REINFORCEMENTS_CHANCE);
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+ return Monster.createMonsterAttributes()
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+ .add(Attributes.FOLLOW_RANGE, 35.0D)
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+ .add(Attributes.MOVEMENT_SPEED, this.level().purpurConfig.zombieMovementSpeed)
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+ .add(Attributes.ATTACK_DAMAGE, 3.0D)
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+ .add(Attributes.ARMOR, 2.0D)
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+ .add(Attributes.SPAWN_REINFORCEMENTS_CHANCE);
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+ }
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}
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+ // Leaf end
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@Override
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