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Fix spelling mistakes pointed out by @thefourcraft
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@@ -46,7 +46,7 @@ If you prepare 2D sprites for your 3D models, you can provide the converter with
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}
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```
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When utilizing this feature, you should also use the merge feature to combine the converted pack with an existing Bedrock resource pack containing the specificed sprite textures. If using the Github Actions based converter, simply provide a direct download URL of said Bedrock resource pack as done for the Java pack.
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When utilizing this feature, you should also use the merge feature to combine the converted pack with an existing Bedrock resource pack containing the specified sprite textures. If using the Github Actions based converter, simply provide a direct download URL of said Bedrock resource pack as done for the Java pack.
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### Github Actions
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@@ -54,7 +54,7 @@ You may also run the converter through Github Actions in this repository by crea
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## About
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**NOTICE:** Due to [MCPE-152191](https://bugs.mojang.com/browse/MCPE-152191), a [resource pack](https://bugs.mojang.com/secure/attachment/473588/473588_BlockGeoFi.mcpack) with a a marketplace uuid that has been whitlisted to use the old block rendering engine must be applied above the resource pack containing the block models in order for them to render properly. This is only required to preview the models in game with an inventory icon. Geyser does not currently support the use of block models, so this script will simply use the icon of the vanilla item.
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**NOTICE:** Due to [MCPE-152191](https://bugs.mojang.com/browse/MCPE-152191), any blocks that are larger than 1.9 blocks will not load. This is only relavent to those using the preview pack to display converted models in single player.
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The script has been updated to handle parent models and 2D items. It will generate multiple sprite sheets for 3D models without repeating the inclusion of any given texture. 2D item textures will be copied over individually. Note that sprites for 3D items must be added manually.
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@@ -67,7 +67,7 @@ The packs generated by this script can currently only be used in Bedrock Edition
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/give @p geysercmd:gmdl_xxxxxxx
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/replaceitem entity @p slot.armor.head 0 geysercmd:gmdl_xxxxxxx
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```
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The `xxxxxxx` term corresponds to the short hash assigned to the model. These are written to config.json, which can be found in the target directory, along with packaged and non-packaged versions of the output assets. This will specify the corresponding item and nbt for each input predicate. The short hash is constructed by combining the predicate entry's item, custom model data, damage, and damaged predicates, taking the md5 hash of this string, and keeping only the first 7 characters. As a result, this hash value will remain the same accross conversions.
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The `xxxxxxx` term corresponds to the short hash assigned to the model. These are written to config.json, which can be found in the target directory, along with packaged and non-packaged versions of the output assets. This will specify the corresponding item and nbt for each input predicate. The short hash is constructed by combining the predicate entry's item, custom model data, damage, and damaged predicates, taking the md5 hash of this string, and keeping only the first 7 characters. As a result, this hash value will remain the same across conversions.
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Also note that this script requires:
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- [jq](https://stedolan.github.io/jq/download/) (1.6+)
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