mirror of
https://github.com/IrisDimensions/overworld.git
synced 2026-01-06 15:41:43 +00:00
39 lines
686 B
Markdown
39 lines
686 B
Markdown
# IrisRegionRidge
|
|
> A ridge config
|
|
```json
|
|
{
|
|
"chance": 0.75,
|
|
"thickness": 0.125,
|
|
"scale": 5,
|
|
"type": "LAND",
|
|
"shuffle": 16,
|
|
"chanceShuffle": 128,
|
|
"chanceScale": 4
|
|
}
|
|
```
|
|
|
|
## biome
|
|
> The biome name
|
|
|
|
## type
|
|
> The type this biome should override (land sea or shore)
|
|
|
|
## chance
|
|
> The chance this biome will be placed in a given spot
|
|
|
|
## scale
|
|
> The scale of the biome ridge. Higher values = wider veins & bigger connected cells
|
|
|
|
## chanceScale
|
|
> The chance scale (cell chances)
|
|
|
|
## shuffle
|
|
> The shuffle, how 'natural' this looks. Compared to pure polygons
|
|
|
|
## chanceShuffle
|
|
> The chance shuffle (polygon cell chances)
|
|
|
|
## thickness
|
|
> The thickness of the vein
|
|
|