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43 lines
815 B
Markdown
43 lines
815 B
Markdown
# IrisRegionRidge
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> A ridge config
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```json
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{
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"as": "DEFER",
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"chance": 0.75,
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"thickness": 0.125,
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"scale": 5,
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"type": "LAND",
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"shuffle": 16,
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"chanceShuffle": 128,
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"chanceScale": 4
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}
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```
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## biome
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> The biome name
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## type
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> The type this biome should override (land sea or shore)
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## as
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> What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type
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## chance
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> The chance this biome will be placed in a given spot
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## scale
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> The scale of the biome ridge. Higher values = wider veins & bigger connected cells
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## chanceScale
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> The chance scale (cell chances)
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## shuffle
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> The shuffle, how 'natural' this looks. Compared to pure polygons
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## chanceShuffle
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> The chance shuffle (polygon cell chances)
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## thickness
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> The thickness of the vein
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