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Commit Graph

21 Commits

Author SHA1 Message Date
Brian Fopiano
53238e7094 Full Beautify, Id-remap, Format changes, Subjugation 2021-08-08 21:22:19 -07:00
Daniel Mills
f888ae2e55 Beautify 2021-08-05 08:48:50 -04:00
StrangeOne101
8ebee109a2 Translate Melons & Pumpkins 2021-08-01 23:48:20 +12:00
Brian Fopiano
5f662ed5ac Entity Inital Spawns REMOVED
Will re implement later with the intended system
2021-07-31 16:06:05 -07:00
Brian Fopiano
a905d30adb Colors, And tropi ocean Fixes 2021-07-28 20:18:14 -07:00
Brian Fopiano
5e423b83d0 Coloring 2021-07-28 18:14:38 -07:00
Brian Fopiano
b89aa8640b Changing Sakura Disper 2021-07-28 17:45:16 -07:00
StrangeOne101
5b436d634d Fruit of the Forest (and not the desert)
- Added Pumpkins (Forests, Plains and Mountains)
- Added Melons (Tropical and Lush)
- Made snow pines snow zoom a little bit larger
- Made tundra walls go from diorite + stone to stone + dirt + coarse dirt
2021-07-25 23:25:13 +12:00
StrangeOne101
2552513011 Temperate Entity Changes
- Made the temperate entities more balanced
- Goats now only spawn in biomes that can be hilly (birch and plateaus)
- Foxes now only spawn in low forests (oak, combo and long forests)
- Wolves now only spawn in forests (all)
- Llamas no longer spawn. They belong in hills
2021-07-24 20:50:21 +12:00
Brian Fopiano
9de356757e Speedups // CAmbian Changes 2021-07-23 23:42:56 -07:00
StrangeOne101
7a2e848717 Merge remote-tracking branch 'IrisDimensions/master' 2021-07-24 06:03:10 +12:00
StrangeOne101
d25d8c42b3 Overhauled Temperate Plains & Forest
# Biomes
- Redone the biomes: Oak Forest, Birch Forest, Plains, Oak Denymre
- Added new biomes: Lush Plains, Meadows, Thin Birch Forest, Combo Forest (Oak + Birch Forest)
- Removed biomes: Oak hills, plains hills
- Disabled biomes: Highland, birch denmyre, flower forest, wilds
- Updated minor things in all biomes within temperate

# Generators
- Added two new generators: highlands and rare-hills. 
- Highlands is a more rounded plains biome
- Rare hills is one designed to add random large hills to a biome. Used instead of making hill biome variants

# Minor Changes
- Updated sugarcane spawnings
- Changed biome colors of stranged plains
2021-07-24 06:00:32 +12:00
Daniel Mills
27422d569b Beautify 2021-07-23 08:56:57 -04:00
Daniel Mills
ed0313365b Strip all "data": {"persistent": true} tags (they are assumed now) 2021-07-23 08:49:25 -04:00
Daniel Mills
59250bc957 Reduce ID Pollution 2021-07-23 08:14:15 -04:00
Brian Fopiano
ac68b6d10e AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH 2021-07-08 22:35:34 -07:00
StrangeOne101
8c658be7a2 Revamp Overgrown Pillager Outpost
- Revamped overgrown pillager outpost. Includes broken cages, squashed tents, pumpkin patches and ruined tower
- Added 4 different pillager banners to the normal pillager outpost
- Refactored pillager post directory structure

Dev notes:
- Pillager banners spawn as white due to the bug in 1.17 that stops tile entities/NBT from being placed in blocks. The banners can still be seen when placing the object
- Yes I know this is the cave branch. I can't be fagged with moving it to master - it's 1am and I was already checked out on this branch
2021-07-09 01:38:25 +12:00
Brian Fopiano
58927db545 Final Changes 2021-07-06 08:47:22 -07:00
Brian Fopiano
4d7403f685 New command added to iris
/iris std beautify <project>
or just 
/iris std beautify
while in a proj
2021-07-05 02:22:24 -07:00
Brian Fopiano
9298ea0124 Formatting changes as a hail mary to see if things work 2021-07-04 16:54:47 -07:00
Brian Fopiano
99e270cd1e Biome rename to remove the name- redundancy 2021-07-03 22:41:52 -07:00