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mirror of https://github.com/IrisDimensions/overworld.git synced 2026-01-04 15:31:40 +00:00

Colors, And tropi ocean Fixes

This commit is contained in:
Brian Fopiano
2021-07-28 20:18:14 -07:00
parent 15683deca6
commit a905d30adb
4 changed files with 25 additions and 23 deletions

View File

@@ -257,7 +257,7 @@
],
"objects": [
{
"chance": 0.7,
"chance": 0.5,
"rotation": {
"yAxis": {
"min": 0,

View File

@@ -16,7 +16,7 @@
"customDerivitives": [{
"id": "oak_forest",
"foliageColor": "#64B233",
"grassColor": "#48A620",
"grassColor": "#77A620",
"category": "forest"
}],
"rarity": 3,

View File

@@ -5,8 +5,7 @@
"vanillaDerivative": "WARM_OCEAN",
"children": [
"tropical/sea/coral-ocean",
"tropical/sea/coral-ocean-cliffs",
"tropical/rainforest-island"
"tropical/sea/coral-ocean-cliffs"
],
"generators": [{
"min": -38,

View File

@@ -6,9 +6,29 @@
"fluidHeight": 63,
"CONTINENTS": "Continent settings containing placement of the continents.",
"continentZoom": 1,
"continentalStyle": {
"style": "NOWHERE_CELLULAR",
"zoom": 5
},
"landChance": 0.69,
"biomeZoom": 4,
"REGIONS": "Contains the list of regions and their placement style",
"regionStyle": {
"style": "CELLULAR_IRIS_DOUBLE",
"fracture": {
"multiplier": 600,
"axialFracturing": true,
"style": "NOWHERE_CUBIC",
"zoom": 1.25,
"fracture": {
"style": "NOWHERE",
"axialFracturing": true,
"zoom": 0.1,
"multiplier": 24.8
}
}
},
"regionZoom": 6,
"regions": [
"mushroom",
@@ -35,21 +55,7 @@
"seaBiomeStyle": {"style": "FRACTAL_FBM_IRIS"},
"LAND": "Land settings (for the biomes that are non-ocean).",
"landZoom": 3.2,
"regionStyle": {
"style": "NOWHERE_CELLULAR",
"fracture": {
"multiplier": 600,
"axialFracturing": true,
"style": "NOWHERE_CUBIC",
"zoom": 1.25,
"fracture": {
"style": "NOWHERE",
"axialFracturing": true,
"zoom": 0.1,
"multiplier": 24.8
}
}
},
"landBiomeStyle": {
"style": "NOWHERE_CELLULAR",
"fracture": {
@@ -68,10 +74,7 @@
"shoreBiomeStyle": {
"style": "NOWHERE_CELLULAR"
},
"continentalStyle": {
"style": "NOWHERE_CELLULAR",
"zoom": 5
},
"LOOT": "Contains a list of loot tables that are attempted to be applied to all chests that spawn.",
"lootTries": 32,
"loot": {"tables": [