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mirror of https://github.com/IrisDimensions/overworld.git synced 2025-12-30 04:09:18 +00:00

amazing ice

This commit is contained in:
Daniel Mills
2020-07-21 04:22:50 -04:00
parent 74782bfaa5
commit bd465759d5
2 changed files with 27 additions and 4 deletions

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@@ -2,12 +2,15 @@
> Represents a biome in iris.
```json
{
"seaLayers": [],
"biomeSkyScatter": [],
"objects": [],
"biomeZoom": 1,
"biomeDispersion": "SCATTER",
"derivative": "THE_VOID",
"children": [],
"decorators": [],
"objects": [],
"name": "A Biome",
"biomeZoom": 1,
"layers": [{
"minHeight": 1,
"terrainZoom": 5,
@@ -21,8 +24,6 @@
"generator": "default"
}],
"childShrinkFactor": 1.5,
"biomeDispersion": "SCATTER",
"derivative": "THE_VOID",
"biomeScatter": []
}
```
@@ -54,6 +55,9 @@
## layers
> This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.
## seaLayers
> This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.
## decorators
> Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)

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@@ -25,6 +25,25 @@
]
}
],
"seaLayers": [
{
"minHeight": 1,
"maxHeight": 3,
"dispersion": "WISPY",
"terrainZoom": 1,
"palette": [
"ICE",
"AIR"
]
},
{
"minHeight": 1,
"maxHeight": 2,
"palette": [
"PACKED_ICE"
]
}
],
"generators":[
{
"generator": "plain",