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https://github.com/IrisDimensions/overworld.git
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Descs
This commit is contained in:
@@ -70,7 +70,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -98,7 +98,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -126,7 +126,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -614,7 +614,7 @@
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{
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"schema": {
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"$schema": "http://json-schema.org/draft-07/schema#",
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"description": "Represents a biome in iris.",
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"description": "Represents a biome in iris. Biomes are placed inside of regions and hold objects.",
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"title": "Biome",
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"type": "object",
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"definitions": {
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@@ -675,7 +675,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -703,7 +703,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -731,7 +731,7 @@
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},
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"interval": {
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"maximum": 360,
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees",
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"description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees. \nSetting this to 0 means totally free rotation.\n\nNote that a lot of structures can have issues with non 90 degree intervals because the minecraft block resolution is so low.",
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"type": "number",
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"minimum": 0
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},
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@@ -2416,7 +2416,7 @@
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"items": {"$ref": "#/definitions/irisstructureplacement"}
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},
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"biomeDispersion": {
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"description": "This changes the dispersion of the biome colors if multiple derivatives are chosen",
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"description": "This changes the dispersion of the biome colors if multiple derivatives are chosen.",
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"type": "string",
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"enum": [
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"SCATTER",
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@@ -2553,7 +2553,7 @@
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},
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"effects": {
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"minItems": 1,
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"description": "The name of the region",
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"description": "Effects are ambient effects such as potion effects, random sounds, or even particles around each player. All of these effects are played via packets so two players won't see/hear each others effects.\nDue to performance reasons, effects will play arround the player even if where the effect was played is no longer in the biome the player is in.",
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"type": "array",
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"items": {"$ref": "#/definitions/iriseffect"}
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},
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@@ -4332,7 +4332,7 @@
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},
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"effects": {
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"minItems": 1,
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"description": "The name of the region",
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"description": "Effects are ambient effects such as potion effects, random sounds, or even particles around each player. All of these effects are played via packets so two players won't see/hear each others effects.\nDue to performance reasons, effects will play arround the player even if where the effect was played is no longer in the biome the player is in.",
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"type": "array",
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"items": {"$ref": "#/definitions/iriseffect"}
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},
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