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README.md
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README.md
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Apply gravity to the base block of every column and pull the higher blocks down to the terrain height. Useful for land patches or walls. **NOT SUITABLE FOR OVERHANGS SUCH AS TREES**
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> Moderate Performance Impact
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## `baseslope <int>`
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Helps Objects identify their internal base slope. This specifies the thickness of your object base. If a tree's base is flat, baseslope should be `baseslope 0`. However if your roots extend 3 blocks down, set `baseslope 3`
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## `maxslope <int>`
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Computes the base of the schematic (ignores overhangs) and tries to apply on the base (say the roots of a tree) If the base requires shifting higher than the slope value, placement fails. **This does not affect how the object looks, it's just a fail condition**
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Combine this with baseslope such that
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```dockerfile
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# Place a tree with roots on perfectly flat areas only
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baseslope 0 # This tree is perfectly flat on the bottom
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maxslope 0 # Fail if the slope changes when placing the "bottom" onto the terrain
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```
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> **High** Performance Impact
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## `hydrophilic`
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