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Update README.md

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Dan
2020-01-26 15:20:06 -05:00
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@@ -49,9 +49,22 @@ world radius 128
Apply gravity to the base block of every column and pull the higher blocks down to the terrain height. Useful for land patches or walls. **NOT SUITABLE FOR OVERHANGS SUCH AS TREES**
> Moderate Performance Impact
## `baseslope <int>`
Helps Objects identify their internal base slope. This specifies the thickness of your object base. If a tree's base is flat, baseslope should be `baseslope 0`. However if your roots extend 3 blocks down, set `baseslope 3`
## `maxslope <int>`
Computes the base of the schematic (ignores overhangs) and tries to apply on the base (say the roots of a tree) If the base requires shifting higher than the slope value, placement fails. **This does not affect how the object looks, it's just a fail condition**
Combine this with baseslope such that
```dockerfile
# Place a tree with roots on perfectly flat areas only
baseslope 0 # This tree is perfectly flat on the bottom
maxslope 0 # Fail if the slope changes when placing the "bottom" onto the terrain
```
> **High** Performance Impact
## `hydrophilic`