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Merge pull request #216 from IrisDimensions/master
This is why villagers wont spawn. Do not set the block radius in these.
This commit is contained in:
@@ -2,7 +2,6 @@
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"maxDepth": 1,
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"pieces": ["pyramid-desert"],
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"feature": {
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"blockRadius": 10,
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"entitySpawners": ["dank"]
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}
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}
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@@ -1,6 +1,5 @@
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{
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"feature": {
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"blockRadius": 5,
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"entitySpawners": ["villager"]
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},
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"maxDepth": 3,
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@@ -2,7 +2,6 @@
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"maxDepth": 1,
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"pieces": ["jungle_pyramid/jungle_pyramid"],
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"feature": {
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"blockRadius": 5,
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"entitySpawners": ["dank"]
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}
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}
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@@ -3,7 +3,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"blockRadius": 5,
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"entitySpawners": ["villager"]
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}
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}
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@@ -7,7 +7,6 @@
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],
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"terminate": true,
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"feature": {
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"blockRadius": 4,
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"entitySpawners": [
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"pillager",
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"pillager-respawn"
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@@ -4,7 +4,6 @@
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"terminate": false,
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"lockY": 14,
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"feature": {
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"blockRadius": 25,
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"entitySpawners": ["silverfish"]
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}
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}
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@@ -2,11 +2,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"strength": 1,
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"interpolationRadius": 5,
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"blockRadius": 32,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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@@ -2,11 +2,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"blockRadius": 5,
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"strength": 1,
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"interpolationRadius": 5,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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@@ -2,11 +2,6 @@
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"maxDepth": 3,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"blockRadius": 5,
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"strength": 1,
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"interpolationRadius": 5,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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@@ -2,11 +2,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"blockRadius": 5,
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"strength": 1,
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"interpolationRadius": 5,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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@@ -2,11 +2,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"strength": 1,
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"blockRadius": 5,
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"interpolationRadius": 5,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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@@ -2,11 +2,6 @@
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"maxDepth": 5,
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"terminate": true,
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"feature": {
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"objectChance": 0,
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"strength": 1,
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"blockRadius": 5,
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"interpolationRadius": 5,
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"interpolator": "BILINEAR",
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"entitySpawners": ["villager"]
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},
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"pieces": [
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