9
0
mirror of https://github.com/IrisDimensions/earthworld.git synced 2025-12-29 11:49:07 +00:00
Files
Iris-Pack-EarthWorld/IrisBiomeDecorator.md
2020-07-26 14:33:32 -07:00

1.5 KiB

IrisBiomeDecorator

A biome decorator is used for placing flowers, grass, cacti and so on

{
    "partOf": "NONE",
    "verticalZoom": 1,
    "chance": 0.1,
    "variance": "SCATTER",
    "verticalVariance": "SCATTER",
    "stackMax": 1,
    "zoom": 1,
    "palette": ["GRASS"],
    "dispersion": "SCATTER",
    "stackMin": 1
}

variance

The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience

dispersion

Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.

verticalVariance

If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights

partOf

Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE

stackMin

The minimum repeat stack height (setting to 3 would stack 3 of on top of each other

stackMax

The maximum repeat stack height

zoom

The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/

verticalZoom

The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance

chance

The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)

palette

The palette of blocks to pick from when this decorator needs to place.