1.5 KiB
IrisBiomeDecorator
A biome decorator is used for placing flowers, grass, cacti and so on
{
"partOf": "NONE",
"verticalZoom": 1,
"chance": 0.1,
"variance": "SCATTER",
"verticalVariance": "SCATTER",
"stackMax": 1,
"zoom": 1,
"palette": ["GRASS"],
"dispersion": "SCATTER",
"stackMin": 1
}
variance
The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience
dispersion
Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.
verticalVariance
If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights
partOf
Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE
stackMin
The minimum repeat stack height (setting to 3 would stack 3 of on top of each other
stackMax
The maximum repeat stack height
zoom
The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/
verticalZoom
The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance
chance
The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)
palette
The palette of blocks to pick from when this decorator needs to place.