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mirror of https://github.com/IrisDimensions/earthworld.git synced 2025-12-29 11:49:07 +00:00
This commit is contained in:
Daniel Mills
2020-07-27 01:58:45 -04:00
parent b0e267d224
commit f48b4991e9
2 changed files with 22 additions and 0 deletions

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@@ -9,6 +9,13 @@
"biomeDispersion": "SCATTER",
"derivative": "THE_VOID",
"deposits": [],
"slab": {
"minHeight": 1,
"terrainZoom": 5,
"maxHeight": 1,
"palette": [],
"dispersion": "SCATTER"
},
"children": [],
"decorators": [],
"name": "A Biome",
@@ -61,6 +68,9 @@
## children
> List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.
## slab
> The default slab if iris decides to place a slab in this biome. Default is no slab.
## layers
> This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.

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@@ -2,6 +2,7 @@
> Represents a dimension
```json
{
"decorate": true,
"landZoom": 1,
"regions": [],
"seaZoom": 1,
@@ -10,6 +11,7 @@
"rockPalette": ["STONE"],
"interpolationScale": 63,
"focus": "",
"carving": true,
"continentZoom": 1,
"rockZoom": 5,
"roughnessZoom": 2,
@@ -18,6 +20,7 @@
"coordFractureZoom": 8,
"fluidHeight": 63,
"coordFractureDistance": 20,
"postProcess": true,
"ceiling": "",
"caveThickness": 1,
"fluidPalette": ["WATER"],
@@ -59,6 +62,15 @@
## caves
> Generate caves or not.
## carving
> Carve terrain or not
## decorate
> Generate decorations or not
## postProcess
> Use post processing features. Usually for production only as there is a gen speed cost.
## ceiling
> The ceiling dimension. Leave blank for normal sky.