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mirror of https://github.com/IrisDimensions/earthworld.git synced 2025-12-29 19:59:10 +00:00

Update docs

This commit is contained in:
Daniel Mills
2020-07-23 16:35:09 -04:00
parent 22000ff7d6
commit a121a51035
3 changed files with 36 additions and 41 deletions

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@@ -8,6 +8,7 @@
"biomeZoom": 1,
"biomeDispersion": "SCATTER",
"derivative": "THE_VOID",
"deposits": [],
"children": [],
"decorators": [],
"name": "A Biome",
@@ -67,3 +68,6 @@
## generators
> Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.
## deposits
> Define biome deposit generators that add onto the existing regional and global deposit generators

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@@ -2,60 +2,32 @@
> Represents a dimension
```json
{
"redstoneMinDispersion": 0.17,
"diamondMaxDispersion": 0.05,
"emeraldMaxDispersion": 0.005,
"landZoom": 1,
"regions": [],
"seaZoom": 1,
"biomeZoom": 5,
"interpolationScale": 63,
"focus": "",
"goldMaxDispersion": 0.01,
"redstoneMaxHeight": 15,
"lapisMaxHeight": 33,
"continentZoom": 1,
"diamondMaxHeight": 16,
"roughnessZoom": 2,
"interpolationFunction": "BICUBIC",
"coalMaxHeight": 100,
"coalMinHeight": 5,
"lapisMaxDispersion": 0.05,
"coordFractureDistance": 20,
"emeraldMinHeight": 5,
"lapisMinHeight": 13,
"caveThickness": 1,
"caves": true,
"placeObjects": true,
"redstoneMinHeight": 5,
"shoreZoom": 1,
"redstoneMaxDispersion": 0.05,
"diamondMinDispersion": 0.1,
"roughnessHeight": 3,
"name": "A Dimension",
"regionZoom": 1,
"caveScale": 1,
"ironMinHeight": 5,
"ironMaxHeight": 65,
"landZoom": 1,
"regions": [],
"terrainZoom": 2,
"coordFractureZoom": 8,
"goldMinDispersion": 0.13,
"emeraldMinDispersion": 0.07,
"fluidHeight": 63,
"emeraldMaxHeight": 16,
"lapisMinDispersion": 0.12,
"ores": true,
"coalMinDispersion": 0.29,
"diamondMinHeight": 5,
"ironMaxDispersion": 0.02,
"coordFractureDistance": 20,
"caveThickness": 1,
"caves": true,
"preventLeafDecay": false,
"coalMaxDispersion": 0.02,
"ironMinDispersion": 0.26,
"placeObjects": true,
"shoreZoom": 1,
"deposits": [],
"caveShift": 0,
"goldMaxHeight": 34,
"environment": "NORMAL",
"roughnessHeight": 3,
"name": "A Dimension",
"dimensionAngleDeg": 0,
"goldMinHeight": 5
"regionZoom": 1,
"caveScale": 1
}
```
@@ -68,6 +40,18 @@
## interpolationScale
> The interpolation distance scale. Increase = more smooth, less detail
## caveThickness
> The Thickness scale of cave veins
## caveScale
> The cave web scale. Smaller values means scaled up vein networks.
## caveShift
> Shift the Y value of the cave networks up or down.
## caves
> Generate caves or not.
## environment
> The world environment
@@ -122,3 +106,6 @@
## preventLeafDecay
> Prevent Leaf decay as if placed in creative mode
## deposits
> Define global deposit generators

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@@ -12,7 +12,8 @@
"landBiomes": [],
"shoreHeightZoom": 3.14,
"biomeImplosionRatio": 0.4,
"seaBiomes": []
"seaBiomes": [],
"deposits": []
}
```
@@ -49,3 +50,6 @@
## spotBiomes
> Spot biomes splotch themselves across this region like lakes
## deposits
> Define regional deposit generators that add onto the global deposit generators