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Update docs
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@@ -8,6 +8,7 @@
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"biomeZoom": 1,
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"biomeDispersion": "SCATTER",
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"derivative": "THE_VOID",
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"deposits": [],
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"children": [],
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"decorators": [],
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"name": "A Biome",
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@@ -67,3 +68,6 @@
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## generators
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> Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.
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## deposits
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> Define biome deposit generators that add onto the existing regional and global deposit generators
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@@ -2,60 +2,32 @@
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> Represents a dimension
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```json
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{
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"redstoneMinDispersion": 0.17,
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"diamondMaxDispersion": 0.05,
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"emeraldMaxDispersion": 0.005,
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"landZoom": 1,
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"regions": [],
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"seaZoom": 1,
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"biomeZoom": 5,
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"interpolationScale": 63,
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"focus": "",
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"goldMaxDispersion": 0.01,
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"redstoneMaxHeight": 15,
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"lapisMaxHeight": 33,
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"continentZoom": 1,
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"diamondMaxHeight": 16,
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"roughnessZoom": 2,
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"interpolationFunction": "BICUBIC",
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"coalMaxHeight": 100,
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"coalMinHeight": 5,
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"lapisMaxDispersion": 0.05,
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"coordFractureDistance": 20,
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"emeraldMinHeight": 5,
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"lapisMinHeight": 13,
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"caveThickness": 1,
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"caves": true,
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"placeObjects": true,
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"redstoneMinHeight": 5,
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"shoreZoom": 1,
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"redstoneMaxDispersion": 0.05,
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"diamondMinDispersion": 0.1,
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"roughnessHeight": 3,
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"name": "A Dimension",
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"regionZoom": 1,
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"caveScale": 1,
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"ironMinHeight": 5,
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"ironMaxHeight": 65,
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"landZoom": 1,
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"regions": [],
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"terrainZoom": 2,
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"coordFractureZoom": 8,
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"goldMinDispersion": 0.13,
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"emeraldMinDispersion": 0.07,
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"fluidHeight": 63,
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"emeraldMaxHeight": 16,
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"lapisMinDispersion": 0.12,
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"ores": true,
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"coalMinDispersion": 0.29,
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"diamondMinHeight": 5,
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"ironMaxDispersion": 0.02,
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"coordFractureDistance": 20,
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"caveThickness": 1,
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"caves": true,
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"preventLeafDecay": false,
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"coalMaxDispersion": 0.02,
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"ironMinDispersion": 0.26,
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"placeObjects": true,
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"shoreZoom": 1,
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"deposits": [],
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"caveShift": 0,
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"goldMaxHeight": 34,
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"environment": "NORMAL",
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"roughnessHeight": 3,
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"name": "A Dimension",
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"dimensionAngleDeg": 0,
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"goldMinHeight": 5
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"regionZoom": 1,
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"caveScale": 1
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}
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```
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@@ -68,6 +40,18 @@
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## interpolationScale
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> The interpolation distance scale. Increase = more smooth, less detail
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## caveThickness
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> The Thickness scale of cave veins
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## caveScale
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> The cave web scale. Smaller values means scaled up vein networks.
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## caveShift
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> Shift the Y value of the cave networks up or down.
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## caves
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> Generate caves or not.
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## environment
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> The world environment
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@@ -122,3 +106,6 @@
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## preventLeafDecay
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> Prevent Leaf decay as if placed in creative mode
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## deposits
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> Define global deposit generators
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@@ -12,7 +12,8 @@
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"landBiomes": [],
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"shoreHeightZoom": 3.14,
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"biomeImplosionRatio": 0.4,
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"seaBiomes": []
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"seaBiomes": [],
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"deposits": []
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}
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```
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@@ -49,3 +50,6 @@
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## spotBiomes
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> Spot biomes splotch themselves across this region like lakes
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## deposits
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> Define regional deposit generators that add onto the global deposit generators
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