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113 lines
4.9 KiB
Markdown
113 lines
4.9 KiB
Markdown
This page contains the configuration file reference for HuskSync. The config file is located in `/plugins/HuskSync/config.yml`
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## Example config
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<details>
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<summary>config.yml</summary>
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```yaml
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# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┃ HuskSync Config ┃
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# ┃ Developed by William278 ┃
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣╸ Information: https://william278.net/project/husksync
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# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
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# ┗╸ Documentation: https://william278.net/docs/husksync
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# Locale of the default language file to use. Docs: https://william278.net/docs/huskhomes/translations
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language: en-gb
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# Whether to automatically check for plugin updates on startup
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check_for_updates: true
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# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
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cluster_id: ''
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# Enable development debug logging
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debug_logging: false
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# Whether to provide modern, rich TAB suggestions for commands (if available)
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brigadier_tab_completion: false
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# Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook
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enable_plan_hook: true
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database:
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# Type of database to use (MYSQL, MARIADB)
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type: MYSQL
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credentials:
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# Specify credentials here for your MYSQL or MARIADB database
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host: localhost
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port: 3306
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database: HuskSync
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username: root
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password: pa55w0rd
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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connection_pool:
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# MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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maximum_pool_size: 10
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minimum_idle: 10
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maximum_lifetime: 1800000
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keepalive_time: 0
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connection_timeout: 5000
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# Names of tables to use on your database. Don't modify this unless you know what you're doing!
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table_names:
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users: husksync_users
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user_data: husksync_user_data
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redis:
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credentials:
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# Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
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host: localhost
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port: 6379
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password: ''
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use_ssl: false
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synchronization:
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# The number of data snapshot backups that should be kept at once per user
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max_user_data_snapshots: 16
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# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
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snapshot_backup_frequency: 4
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# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes
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auto_pinned_save_causes:
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- INVENTORY_COMMAND
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- ENDERCHEST_COMMAND
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- BACKUP_RESTORE
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- CONVERTED_FROM_V2
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- LEGACY_MIGRATION
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- MPDB_MIGRATION
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# Whether to create a snapshot for users on a world when the server saves that world
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save_on_world_save: true
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# Whether to create a snapshot for users when they die (containing their death drops)
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save_on_death: false
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# Whether to save empty death drops for users when they die
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save_empty_drops_on_death: true
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# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
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compress_data: true
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# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
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notification_display_slot: ACTION_BAR
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# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
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persist_locked_maps: true
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# Whether to synchronize player max health (requires health syncing to be enabled)
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synchronize_max_health: true
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# Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule.
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synchronize_dead_players_changing_server: true
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# How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers).
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network_latency_milliseconds: 500
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# Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)
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features:
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hunger: true
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persistent_data: false
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inventory: true
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game_mode: true
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advancements: true
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experience: true
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ender_chest: true
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potion_effects: true
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location: false
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statistics: true
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health: true
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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blacklisted_commands_while_locked:
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- '*'
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# Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
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event_priorities:
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quit_listener: LOWEST
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join_listener: LOWEST
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death_listener: NORMAL
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```
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</details>
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## Messages files
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You can customize the plugin locales, too, by editing your `messages-xx-xx.yml` file. This file is formatted using [MineDown syntax](https://github.com/Phoenix616/MineDown). For more information, see [[Translations]]. |