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mirror of https://github.com/WiIIiam278/HuskSync.git synced 2025-12-19 14:59:21 +00:00
Files
HuskSync/docs/Config-File.md
William 105f65c93a v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3

* More work on task scheduling

* Add comment to notification display slot

* Synchronise branches

* Use new HuskHomes-style task system

* Bump to 2.3

* Remove HuskSyncInitializationException.java

* Optimise database for MariaDB

* Update libraries, move some around

* Tweak command registration

* Remove dummyhusksync

* Fixup core synchronisation logic to use new task system

* Implement new event dispatch subsystem

* Remove last remaining future calls

* Remove `Event#fire()`

* Refactor startup process

* New command subsystem, more initialization improvements, locale fixes

* Update docs, tweak command perms

* Reduce task number during data setting

* add todo

* Start work on data format / serialization refactor

* More work on Bukkit impl

* More serialization work

* Fixes to serialization, data preview system

* Start legacy conversion skeleton

* Handle setting empty inventories

* Start on-the-fly legacy conversion work

* Add advancement conversion

* Rewrite advancement get / apply logic

* Start work on locked map persistence

* More map persistence work

* More work on map serialization

* Move around persistence logic

* Add testing suite

* Fix item synchronisation

* Finalize more reliable locked map persistence

* Remove deprecated method call

* remove sync feature enum

* Fix held item slot syncing

* Make data types modular and API-extensible

* Remove some excessive debugging, minor refactor

* Fixup date formatting, improve menu UIs

* Finish up legacy data converting

* Null safety in item stack serializaiton

* Fix relocation of nbtapi, update dumping docs

* Add v1/MPDB Migrators back in

* Fix pinning/unpinning data not working

* Consumer instead of Function for editing data

* Show file size in DataSnapshotOverview

* Fix getIdentifier always returning empty

* Re-add items and inventory GUI commands

* Improve config file, fixup data restoration

* Add min time between backups (more useful backups!)

* More work on backups

* Fixup backup rotation frequency

* Remove stdout debug print in `#getEventPriority`

* Improve sync complete locale logic, fix synchronization spelling

* Remove `static` on exception

* Use dedicated thread for Redis, properly unsubscribe

* Refactor `player` package -> `user`

* `PlayerDataHolder` -> `UserDataHolder`

* Make `StatisticsMap` public, but `@ApiStatus.Internal`

* Suppress unused warnings on `Data`

* Add option to disable Plan hook

* Decompress legacy data before converting

* Decompress bytes in fromBytes

* Check permission node before serving TAB suggestions

* Actually convert legacy item stack data

* Fix syntax errors

* Minor method refactor in items command

* Fixup case-sensitive parsing in HuskSync command

* Start API work

* More work on API, fix potion effects

* Fix cross-server, config formatting for auto-pinned issue

* Fix confusion with UserData command, update docs images

* Update commands docs

* More docs updating

* Fix sync feature enabled/disabled checking logic

* Fix `#isCustom()`

* Enable persistent_data syncing by default

* docs: update Sync-Features config snippet

* docs: correct typo in Sync Features

* More API work

* bukkit: slightly optimized schedulers

* More API work, various refactorings

* docs: Start new API docs

* bump dependencies

* Add some basic unit tests

* docs: Correct typos

* More docs work, annotate DB methods as `@Blocking`

* Encapsulate `RedisMessage`, minor optimisations

* api: Simplify `#getCurrentData`

* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling

* docs: More Data Snapshot API documenting

* docs: add TOC to Data Snapshot API page

* bukkit: Make data types extend BukkitData

* Move where custom data is stored, finish up Custom Data API docs

* Optimise imports

* Fix `data_manager_advancements_preview_remaining` locale

* Fix advancement and playtime previews

* Fix potion effect deserialization

* Make snapshot_backup_frequency default to 4, more error handling/logging

* docs: Add ToC to Custom Data API

* docs: Minor legacy API tweaks

* Remove some unneeded catch logic

* Suppress a few warnings

* Fix Effect constructor being supplied in wrong order
2023-09-20 14:02:26 +01:00

4.8 KiB

This page contains the configuration file reference for HuskSync. The config file is located in /plugins/HuskSync/config.yml

Example config

config.yml
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
# ┃        HuskSync Config       ┃
# ┃    Developed by William278   ┃
# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
# ┣╸ Information: https://william278.net/project/husksync
# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
# ┗╸ Documentation: https://william278.net/docs/husksync
# Locale of the default language file to use. Docs: https://william278.net/docs/huskhomes/translations
language: en-gb
# Whether to automatically check for plugin updates on startup
check_for_updates: true
# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
cluster_id: ''
# Enable development debug logging
debug_logging: false
# Whether to provide modern, rich TAB suggestions for commands (if available)
brigadier_tab_completion: false
# Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook
enable_plan_hook: true
database:
  # Type of database to use (MYSQL, MARIADB)
  type: MYSQL
  credentials:
    # Specify credentials here for your MYSQL or MARIADB database
    host: localhost
    port: 3306
    database: HuskSync
    username: root
    password: pa55w0rd
    parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
  connection_pool:
    # MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
    maximum_pool_size: 10
    minimum_idle: 10
    maximum_lifetime: 1800000
    keepalive_time: 0
    connection_timeout: 5000
  # Names of tables to use on your database. Don't modify this unless you know what you're doing!
  table_names:
    users: husksync_users
    user_data: husksync_user_data
redis:
  credentials:
    # Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
    host: localhost
    port: 6379
    password: ''
  use_ssl: false
synchronization:
  # The number of data snapshot backups that should be kept at once per user
  max_user_data_snapshots: 16
  # Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
  snapshot_backup_frequency: 4
  # List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes
  auto_pinned_save_causes:
    - INVENTORY_COMMAND
    - ENDERCHEST_COMMAND
    - BACKUP_RESTORE
    - CONVERTED_FROM_V2
    - LEGACY_MIGRATION
    - MPDB_MIGRATION
  # Whether to create a snapshot for users on a world when the server saves that world
  save_on_world_save: true
  # Whether to create a snapshot for users when they die (containing their death drops)
  save_on_death: false
  # Whether to save empty death drops for users when they die
  save_empty_drops_on_death: true
  # Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
  compress_data: true
  # Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
  notification_display_slot: ACTION_BAR
  # (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
  persist_locked_maps: false
  # Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule.
  synchronize_dead_players_changing_server: true
  # How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers).
  network_latency_milliseconds: 500
  # Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)
  features:
    hunger: true
    persistent_data: false
    inventory: true
    game_mode: true
    advancements: true
    experience: true
    ender_chest: true
    potion_effects: true
    location: false
    statistics: true
    health: true
  # Commands which should be blocked before a player has finished syncing (Use * to block all commands)
  blacklisted_commands_while_locked:
    - '*'
  # Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
  event_priorities:
    quit_listener: LOWEST
    join_listener: LOWEST
    death_listener: NORMAL

Messages files

You can customize the plugin locales, too, by editing your messages-xx-xx.yml file. This file is formatted using MineDown syntax. For more information, see Translations.