mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-24 17:19:19 +00:00
Minor cleanup, tweak listener method names
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@@ -53,8 +53,11 @@ public class BukkitEventListener extends EventListener implements Listener {
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@EventHandler(ignoreCancelled = true)
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public void onWorldSave(@NotNull WorldSaveEvent event) {
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CompletableFuture.runAsync(() -> super.handleAsyncWorldSave(event.getWorld().getPlayers().stream()
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.map(BukkitPlayer::adapt)
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// Handle saving player data snapshots when the world saves
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if (!plugin.getSettings().saveOnWorldSave) return;
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CompletableFuture.runAsync(() -> super.saveOnWorldSave(event.getWorld().getPlayers()
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.stream().map(BukkitPlayer::adapt)
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.collect(Collectors.toList())));
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}
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@@ -79,6 +82,29 @@ public class BukkitEventListener extends EventListener implements Listener {
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});
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerDeath(PlayerDeathEvent event) {
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final OnlineUser user = BukkitPlayer.adapt(event.getEntity());
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// If the player is locked or the plugin disabling, clear their drops
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if (cancelPlayerEvent(user)) {
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event.getDrops().clear();
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return;
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}
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// Handle saving player data snapshots on death
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if (!plugin.getSettings().saveOnDeath) return;
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// Truncate the drops list to the inventory size and save the player's inventory
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final int maxInventorySize = BukkitInventoryMap.INVENTORY_SLOT_COUNT;
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if (event.getDrops().size() > maxInventorySize) {
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event.getDrops().subList(maxInventorySize, event.getDrops().size()).clear();
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}
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BukkitSerializer.serializeItemStackArray(event.getDrops().toArray(new ItemStack[0]))
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.thenAccept(serializedDrops -> super.saveOnPlayerDeath(user, new ItemData(serializedDrops)));
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}
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/*
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* Events to cancel if the player has not been set yet
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*/
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@@ -132,24 +158,4 @@ public class BukkitEventListener extends EventListener implements Listener {
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerDeath(PlayerDeathEvent event) {
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final OnlineUser user = BukkitPlayer.adapt(event.getEntity());
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// If the player is locked or the plugin disabling, clear their death drops and return
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if (cancelPlayerEvent(user)) {
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event.getDrops().clear();
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return;
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}
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// Truncate the drops list to the maximum allowed (44)
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if (event.getDrops().size() > BukkitInventoryMap.INVENTORY_SLOT_COUNT) {
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event.getDrops().subList(BukkitInventoryMap.INVENTORY_SLOT_COUNT, event.getDrops().size()).clear();
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}
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// Convert the death drops to a serialized item stack array
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BukkitSerializer.serializeItemStackArray(event.getDrops().toArray(new ItemStack[0]))
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.thenAccept(serializedDrops -> super.handlePlayerDeath(user, new ItemData(serializedDrops)));
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}
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}
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@@ -164,11 +164,11 @@ public abstract class EventListener {
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}
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/**
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* Asynchronously handles a world save event
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* Handles the saving of data when the world save event is fired
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*
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* @param usersInWorld a list of users in the world that is being saved
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*/
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protected final void handleAsyncWorldSave(@NotNull List<OnlineUser> usersInWorld) {
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protected final void saveOnWorldSave(@NotNull List<OnlineUser> usersInWorld) {
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if (disabling || !plugin.getSettings().saveOnWorldSave) {
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return;
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}
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@@ -177,11 +177,12 @@ public abstract class EventListener {
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}
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/**
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* Asynchronously handles a player death
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* Handles the saving of data when a player dies
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*
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* @param user The user who died
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* @param user The user who died
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* @param drops The items that this user would have dropped
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*/
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protected void handlePlayerDeath(@NotNull OnlineUser user, @NotNull ItemData drops) {
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protected void saveOnPlayerDeath(@NotNull OnlineUser user, @NotNull ItemData drops) {
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if (disabling || !plugin.getSettings().saveOnDeath) {
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return;
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}
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