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Maybe fix an empty multitude of visible advancement;
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@@ -316,8 +316,8 @@ public class PlayerSetter {
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});
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synchronized (playerAdvancements) {
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AdvancementUtils.markPlayerAdvancementsFirst(playerAdvancements);
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AdvancementUtils.ensureAllVisible(playerAdvancements);
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AdvancementUtils.ensureAllVisible(playerAdvancements); // Set all completed advancement is visible
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AdvancementUtils.markPlayerAdvancementsFirst(playerAdvancements); // Mark the sending of visible advancement as the first
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}
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}
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