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https://github.com/WiIIiam278/HuskSync.git
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Maybe fix an empty multitude of visible advancement;
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@@ -316,8 +316,8 @@ public class PlayerSetter {
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});
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synchronized (playerAdvancements) {
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AdvancementUtils.markPlayerAdvancementsFirst(playerAdvancements);
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AdvancementUtils.ensureAllVisible(playerAdvancements);
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AdvancementUtils.ensureAllVisible(playerAdvancements); // Set all completed advancement is visible
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AdvancementUtils.markPlayerAdvancementsFirst(playerAdvancements); // Mark the sending of visible advancement as the first
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}
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}
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@@ -119,7 +119,7 @@ public class BungeeRedisListener extends RedisListener {
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if (player.isConnected()) {
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new RedisMessage(RedisMessage.MessageType.PLAYER_DATA_SET,
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new RedisMessage.MessageTarget(Settings.ServerType.BUKKIT, playerData.getPlayerUUID(), message.getMessageTarget().targetClusterId()),
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RedisMessage.serialize(playerData))
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serializedPlayerData)
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.send();
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// Send synchronisation complete message
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