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https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-26 01:59:20 +00:00
Clear inventory on death if player still not synced to avoid dupes
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@@ -15,6 +15,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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@@ -53,6 +54,13 @@ public class BukkitEventListener extends EventListener implements Listener {
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.map(BukkitPlayer::adapt).collect(Collectors.toList())));
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerDeath(PlayerDeathEvent event) {
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if (cancelPlayerEvent(BukkitPlayer.adapt(event.getEntity()))) {
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event.getDrops().clear();
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onInventoryClose(@NotNull InventoryCloseEvent event) {
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CompletableFuture.runAsync(() -> {
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