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mirror of https://github.com/WiIIiam278/HuskSync.git synced 2025-12-28 02:59:13 +00:00

Properly synchronise player death states

This commit is contained in:
William
2022-07-13 12:21:38 +01:00
parent 268c351a95
commit 10b3eb5a43
5 changed files with 8 additions and 28 deletions

View File

@@ -54,13 +54,6 @@ public class BukkitEventListener extends EventListener implements Listener {
.map(BukkitPlayer::adapt).collect(Collectors.toList())));
}
@EventHandler(ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent event) {
if (cancelPlayerEvent(BukkitPlayer.adapt(event.getEntity()))) {
event.getDrops().clear();
}
}
@EventHandler(ignoreCancelled = true)
public void onInventoryClose(@NotNull InventoryCloseEvent event) {
CompletableFuture.runAsync(() -> {
@@ -128,4 +121,11 @@ public class BukkitEventListener extends EventListener implements Listener {
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent event) {
if (cancelPlayerEvent(BukkitPlayer.adapt(event.getEntity()))) {
event.getDrops().clear();
}
}
}

View File

@@ -425,11 +425,6 @@ public class BukkitPlayer extends OnlineUser {
});
}
@Override
public boolean isDead() {
return player.getHealth() <= 0d;
}
@Override
public boolean isOffline() {
try {