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Fix for client disconnect as NPC name was >16 characters
Signed-off-by: LoJoSho <contact@lojosho.com>
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@@ -611,7 +611,7 @@ public class PacketManager {
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) {
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WrapperPlayServerPlayerInfo info = new WrapperPlayServerPlayerInfo();
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info.setAction(EnumWrappers.PlayerInfoAction.ADD_PLAYER);
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WrappedGameProfile wrappedGameProfile = new WrappedGameProfile(uuid, skinnedPlayer.getName() + "-NPC");
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WrappedGameProfile wrappedGameProfile = new WrappedGameProfile(uuid, skinnedPlayer.getEntityId() + "-NPC");
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wrappedGameProfile.getProperties().put("textures", getSkin(skinnedPlayer));
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info.setData(List.of(new PlayerInfoData(wrappedGameProfile, 0, EnumWrappers.NativeGameMode.CREATIVE, WrappedChatComponent.fromText(skinnedPlayer.getName() + "-NPC"))));
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for (final Player p : sendTo) {
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