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GeyserModelEngine/README_EN.md
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# GeyserModelEngine
> GitHubhttps://github.com/zimzaza4/GeyserModelEngine
[English](README_EN.md) | [简体中文](README.md)
# what is this
it can let you Geyser server support MEG4
# how to install
download this plugin
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
After downloading, place GeyserModelEngine in the plugins folder
The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
# convert model
Open your bbmodel project file and convert the model to bedrock model
Open the newly converted model and delete the extra hitbox (if not, leave it alone)
<img src="docimg/hitbox.png" width="500">
Otherwise BE players will see this hixbox ox
<img src="docimg/hitbox1.jpg" width="500">
Then save to export the texture of the model
# install model
Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
Finally put the model and texture map in
<img src="docimg/example.jpg" width="500">
这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了
接下来就是有关模型动画的部分了