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https://github.com/GeyserExtensionists/GeyserModelEngine.git
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56 lines
1.6 KiB
Markdown
56 lines
1.6 KiB
Markdown
# GeyserModelEngine
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> GitHub:https://github.com/zimzaza4/GeyserModelEngine
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[English](README_EN.md) | [简体中文](README.md)
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# what is this
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it can let you Geyser server support MEG4
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# how to install
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download this plugin
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
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After downloading, place GeyserModelEngine in the plugins folder
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The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
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Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
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# convert model
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Open your bbmodel project file and convert the model to bedrock model
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Open the newly converted model and delete the extra hitbox (if not, leave it alone)
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<img src="docimg/hitbox.png" width="500">
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Otherwise BE players will see this hixbox ox
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<img src="docimg/hitbox1.jpg" width="500">
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Then save to export the texture of the model
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# install model
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Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
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Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
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Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
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Finally put the model and texture map in
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<img src="docimg/example.jpg" width="500">
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这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
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接下来就是有关模型动画的部分了
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