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GeyserModelEngine/README_EN.md
2024-04-23 19:39:39 +08:00

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### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
### This tutorial is out of date and is being rewritten. If you are in a hurry, you can read the Chinese version first
# GeyserModelEngine
> GitHubhttps://github.com/zimzaza4/GeyserModelEngine
[English](README_EN.md) | [简体中文](README.md)
# About
it can let your Geyser server support on MEG4
# How to install
download this plugin
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
[LibsDisguises](https://www.spigotmc.org/resources/libs-disguises-free.81/)
After downloading, place GeyserModelEngine in the plugins folder
The `geyserutils-spigot`/`velocity`/`bungeecord` into the plugins folder
Put `geyserutils-geyser` into geyser extensions folder, and the installation is complete
# convert model
Open your bbmodel project file and convert the model to bedrock model
Open the newly converted model and delete the extra hitbox (if not, leave it alone)
<img src="docimg/hitbox.png" width="500">
Otherwise BE players will see this hixbox
<img src="docimg/hitbox1.jpg" width="500">
Then save to export the texture of the model
# install model
Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
Your file path should look like this:
`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
Finally put the model and texture map in
<img src="docimg/example.jpg" width="500">
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
restart you server,summon model.We should be able to see the model normally
after that , it's about model's animation's part :
# model animation
let model's animation export to json format
named the animation file by `animation.modelID.json`
then put it into your resource pack
<img src="docimg/example1.jpg" width="500">
now let us open the animation file to starting change the animaiton ID
originally , all the `animationID` were basic named like `idle` , `walk` , but now you should add a prefix
such as :
`idle` to `animation.modelID.idle`
example : `animation.parry_knight.idle`
after changed the resource pack 's version or uuid , pack the resource pack.
finally , restart the Geyser or server
# END
Congratulations ! now you exactly know how to use , if you still can't finish yet
well , maybe that's my problem = D
# restrictions
,,,,,a lot
# problems
### why I have generrated the model , but I got a steve ?
I guess that you have not wholly read this file..