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GeyserModelEngine

GitHubhttps://github.com/zimzaza4/GeyserModelEngine

English | 简体中文

About

it can let your Geyser server support on MEG4

How to install

download this plugin

GeyserUtils

GeyserModelEngine

LibsDisguises

After downloading, place GeyserModelEngine in the plugins folder

The geyserutils-spigot/velocity/bungeecord into the plugins folder

Put geyserutils-geyser into geyser extensions folder, and the installation is complete

convert model

Open your bbmodel project file and convert the model to bedrock model

Open the newly converted model and delete the extra hitbox (if not, leave it alone)

Otherwise BE players will see this hixbox ox

Then save to export the texture of the model

install model

Open Geyser's extensions folder and create a folder called geyserutils, and then create a folder inside called skins

Now let's create a folder called the id of your model. For example, if the id of the test model I use is parry_knight, I create a parry_knight folder

Your file path should look like this: plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/

Finally put the model and texture map in

mengyi

now restart your server to generated MEG4 model , your BE player should be able to see the model normally.

这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了

after that , it's about model's animation's part :

#model animation

接下来就是有关模型动画的部分了

模型动画

let model's animation export to json format

将模型的动画导出json格式

named the animation file by 'animation.modelID.json'

将动画文件名称修改为animation.模型ID.json

then put it into your resource pack

之后放入你的资源包

now let us open the animation file to starting change the animaiton ID

现在我们打开动画文件开始修改动画文件里的动画id

originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix

原本所有的动作id基本都是idlewalk这样的,现在你得给他加个前缀

such as :

'idle' to 'animation.modelID.idle'

example : 'animation.parry knight.idle'

after changed the resource pack 's version or uuid , pack the resource pack .

finally , restart the Geyser or server

END

Congratulations ! now you exactly know how to use , if you still can't finish yet

well , maybe that's my problem = D

#restrictions

,,,,,a lot

problems

why

例如:idle

改为:animation.模型ID.idle

示例:animation.parry_knight.idle

改完后修改资源包版本号或者uuid打包资源包

最后一步重载Geyser或者重启服务器

完结

恭喜你现在学会如何使用了如果还不会V我五毛帮你解决

当前限制

用了就知道, 一堆

常见问题

为什么生成模型后会变成史蒂夫?

你没好好读怎么安装模型

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