mirror of
https://github.com/GeyserExtensionists/GeyserModelEngine.git
synced 2025-12-19 15:09:18 +00:00
Updated PE to 2.10.0 latest
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@@ -28,7 +28,7 @@ dependencies {
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compileOnly(files("libs/geyserutils-spigot-1.0-SNAPSHOT.jar"))
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compileOnly("org.geysermc.floodgate:api:2.2.4-SNAPSHOT")
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implementation("com.github.retrooper:packetevents-spigot:2.10.0-SNAPSHOT")
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implementation("com.github.retrooper:packetevents-spigot:2.10.0")
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implementation("org.bstats:bstats-bukkit:3.0.2")
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implementation("org.reflections:reflections:0.10.2")
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@@ -51,10 +51,6 @@ public class ModelListener implements Listener {
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}
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}
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/*
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/ xSquishyLiam:
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/ I'm wondering if we could move this to more of a player loading chunks instead of checking all worlds via PlayerChunkLoadEvent?
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*/
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@EventHandler
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public void onWorldInit(WorldInitEvent event) {
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World world = event.getWorld();
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@@ -62,9 +58,8 @@ public class ModelListener implements Listener {
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}
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/*
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/ xSquishyLiam - conclusion:
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/ I'm assuming when a player joins the server the packet for mob spawning is instant so the client resyncs itself
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/ hence why the pig is shown instead of going invisible and not displaying the texture of the modeled mob
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/ xSquishyLiam:
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/ Delay is required due to when a player joins the server the packet for mob spawning is instant so the client resyncs itself
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*/
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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