update README.md

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zimzaza4
2024-10-27 18:18:58 +08:00
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2 changed files with 11 additions and 9 deletions

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@@ -24,6 +24,7 @@ Download the following plugins according to what server software you use.
Start the server to generate the relevant configuration files, and then shut down the server to convert any models. Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
# Convert Models # Convert Models
This is old method to convert model:
`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically. `GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
@@ -38,10 +39,6 @@ Start the server to generate the relevant configuration files, and then shut dow
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made. - Put the geometry, animations and texture file in this folder you've made.
> The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
> You need to change it to `1.12.0` manually.
> Otherwise your client will NOT see the model.
<img src="docsimg/example1.jpg" width="500"> <img src="docsimg/example1.jpg" width="500">
- Restart the server or reload geyser to start generating the resource pack. - Restart the server or reload geyser to start generating the resource pack.
@@ -52,14 +49,22 @@ Start the server to generate the relevant configuration files, and then shut dow
- Final step, reload Geyser or restart the server to load the resource pack. - Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial! - Congratulations, you've completed this tutorial!
# Model Packer
This is new way to convert model
- Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
# Tips # Tips
* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell. * Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself. * You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
* Choose a right texture when use the packer.
# Current issues # Current issues
* Multi-textures are not supported * Multi-textures and Animated textures need use [a blockbench plugin] (https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) to export
* Please report any bugs * Please report any bugs
# FAQ # FAQ

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@@ -3,9 +3,7 @@ package re.imc.geysermodelengine.model;
import com.google.common.cache.Cache; import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder; import com.google.common.cache.CacheBuilder;
import com.ticxo.modelengine.api.animation.BlueprintAnimation; import com.ticxo.modelengine.api.animation.BlueprintAnimation;
import com.ticxo.modelengine.api.animation.ModelState;
import com.ticxo.modelengine.api.animation.handler.AnimationHandler; import com.ticxo.modelengine.api.animation.handler.AnimationHandler;
import com.ticxo.modelengine.api.animation.property.IAnimationProperty;
import com.ticxo.modelengine.api.entity.CullType; import com.ticxo.modelengine.api.entity.CullType;
import com.ticxo.modelengine.api.model.ActiveModel; import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity; import com.ticxo.modelengine.api.model.ModeledEntity;
@@ -221,6 +219,7 @@ public class EntityTask {
}); });
// } // }
AnimationHandler handler = model.getActiveModel().getAnimationHandler(); AnimationHandler handler = model.getActiveModel().getAnimationHandler();
Set<String> priority = model.getActiveModel().getBlueprint().getAnimationDescendingPriority(); Set<String> priority = model.getActiveModel().getBlueprint().getAnimationDescendingPriority();
for (String animId : priority) { for (String animId : priority) {
@@ -289,8 +288,6 @@ public class EntityTask {
//System.out.println(boneUpdates); //System.out.println(boneUpdates);
//System.out.println(intUpdates); //System.out.println(intUpdates);
for (Player player : players) { for (Player player : players) {
EntityUtils.sendIntProperties(player, entity, intUpdates); EntityUtils.sendIntProperties(player, entity, intUpdates);
} }