diff --git a/README.md b/README.md
index 7578557..27398b6 100644
--- a/README.md
+++ b/README.md
@@ -24,6 +24,7 @@ Download the following plugins according to what server software you use.
Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
# Convert Models
+This is old method to convert model:
`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
@@ -38,10 +39,6 @@ Start the server to generate the relevant configuration files, and then shut dow
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
-> The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
-> You need to change it to `1.12.0` manually.
-> Otherwise your client will NOT see the model.
-
- Restart the server or reload geyser to start generating the resource pack.
@@ -52,14 +49,22 @@ Start the server to generate the relevant configuration files, and then shut dow
- Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial!
+# Model Packer
+
+This is new way to convert model
+- Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
+- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
+
# Tips
* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
+* Choose a right texture when use the packer.
# Current issues
-* Multi-textures are not supported
+* Multi-textures and Animated textures need use [a blockbench plugin] (https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) to export
+
* Please report any bugs
# FAQ
diff --git a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
index 8421ab0..e20133b 100644
--- a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
+++ b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
@@ -3,9 +3,7 @@ package re.imc.geysermodelengine.model;
import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder;
import com.ticxo.modelengine.api.animation.BlueprintAnimation;
-import com.ticxo.modelengine.api.animation.ModelState;
import com.ticxo.modelengine.api.animation.handler.AnimationHandler;
-import com.ticxo.modelengine.api.animation.property.IAnimationProperty;
import com.ticxo.modelengine.api.entity.CullType;
import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity;
@@ -221,6 +219,7 @@ public class EntityTask {
});
// }
+
AnimationHandler handler = model.getActiveModel().getAnimationHandler();
Set priority = model.getActiveModel().getBlueprint().getAnimationDescendingPriority();
for (String animId : priority) {
@@ -289,8 +288,6 @@ public class EntityTask {
//System.out.println(boneUpdates);
//System.out.println(intUpdates);
-
-
for (Player player : players) {
EntityUtils.sendIntProperties(player, entity, intUpdates);
}