Update the english readme

This commit is contained in:
Willem
2024-07-05 18:41:08 +02:00
committed by GitHub
parent fa6eaab161
commit cbf0d80203
2 changed files with 72 additions and 83 deletions

72
README.md Normal file
View File

@@ -0,0 +1,72 @@
# GeyserModelEngine Fork
> GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/OmeWillem/GeyserModelEngine/tree/custom-entity)
# About
This is a fork of the GeyserModelEngine made by [zimzaza4](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity).
This fork adds a bunch of stuff (alongside more recent bug fixes) like:
- Part Visibility
- Color support
- Scaling support
- & more
# How To Install
Download the following plugins according to what server software you use.
| plugins | Link | effect |
| :--- | :---- | :--- |
| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
# Convert Models
`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/`
- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
> The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
> You need to change it to `1.12.0` manually.
> Otherwise your client will NOT see the model.
<img src="docsimg/example1.jpg" width="500">
- Restart the server or reload geyser to start generating the resource pack.
- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
<img src="docsimg/example2.jpg" width="500">
- Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial!
# Tips
* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
# Current issues
* Multi-textures are not supported
* Please report any bugs (discord: willem.dev)
# FAQ
### Where can I contact you?
You can contact me on discord under the name: willem.dev

View File

@@ -1,83 +0,0 @@
# GeyserModelEngine CustomEntity Fork
> GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
# About
this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s versionno support vanilla Geyser
Unlike the master, this one is truly a custom entity
# how to install
Download the following plugins according to the server core
| plugins | Link | effect |
| :--- | :---- | :--- |
| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
replace your Geyser with that Geyser fork
put `GeyserModelEngine` in the plugins folder (only spigot)
and `geyserutils-spigot`/`velocity`/`bungeecord`
`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
Start the server to generate the relevant configuration files, and then shut down the server to install
# convert model
`GeyserModelEnginePackGenerator` can generate resource packs himself
We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
Create a folder in this directory called the ID of the model.
For example, if I have a model with the id `parry_knight`, name it `parry_knight`
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
Then drop the model, animations, and textures into this folder intact
The new version of BlockBench exports the bedrock model format_version as `1.21.0`
You need to change it to `1.12.0` manually
Otherwise your client will not see the model
<img src="docsimg/example1.jpg" width="500">
Restart the server or reload geyser to start generating resource packs
go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
<img src="docsimg/example2.jpg" width="500">
final step, reload Geyser or restart the server to load the resource pack
# tips
* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
# The end
Congratulations you now learn how to use, any bugs please send Issues
# limit
* Multi-textures are not supported
* To be excavated
# FAQ
### Why does it turn into Steve after summoning a model?
If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?