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Update README_EN.md
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@@ -44,7 +44,9 @@ Open Geyser's extensions folder and create a folder called `geyserutils`, and th
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Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
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Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
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Your file path should look like this:
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`plugins/Geyser-Spigot/extensions/geyserutils/skins/modelid/`
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Finally put the model and texture map in
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@@ -58,7 +60,6 @@ after that , it's about model's animation's part :
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# model animation
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let model's animation export to json format
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named the animation file by `animation.modelID.json`
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