changed readme a bit, removed the old method

This commit is contained in:
xSquishyLiam
2025-08-30 00:03:33 +01:00
parent b5d9d9b9ca
commit 865f5f567c
2 changed files with 3 additions and 16 deletions

1
.idea/workspace.xml generated
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@@ -6,7 +6,6 @@
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@@ -25,23 +25,17 @@ Download the following plugins according to what server software you use.
Start the server to generate the relevant configuration files, and then shut down the server to convert any models. Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
# Convert Models # Convert Models
This is old method to convert model:
`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically. `GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/` - Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
<img src="docsimg/example.jpg" width="500"> <img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder > Each model should have a separate model folder
> Subfolders are supported if you want to categorize them > Subfolders are supported if you want to categorize them
- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
- Put the geometry, animations and texture file in this folder you've made.
<img src="docsimg/example1.jpg" width="500">
- Restart the server or reload geyser to start generating the resource pack. - Restart the server or reload geyser to start generating the resource pack.
- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated! - Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
@@ -50,12 +44,6 @@ This is old method to convert model:
- Final step, reload Geyser or restart the server to load the resource pack. - Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial! - Congratulations, you've completed this tutorial!
# Model Packer
This is new way to convert model
- Firstly, install [packer plugin](https://github.com/GeyserExtensionists/GeyserModelEngineBlockbenchPacker) for your blockbench.
- Then, open your bbmodel, go `File -> Export -> Export GeyserModelEngine Model`, you will get a zip, just unzip it to `input` folder.
# Tips # Tips
* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell. * Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.