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Update README_EN.md
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README_EN.md
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README_EN.md
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[English](README_EN.md) | [简体中文](README.md)
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[English](README_EN.md) | [简体中文](README.md)
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# what is this
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# About
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it can let you Geyser server support MEG4
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it can let your Geyser server support on MEG4
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# how to install
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# How to install?
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download this plugin
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download this plugin
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@@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
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Finally put the model and texture map in
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Finally put the model and texture map in
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<img src="docimg/example.jpg" width="500">
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<img src="docimg/example.jpg" width="500">
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mengyi
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now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
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这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
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这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
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after that , it's about model's animation's part :
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#model animation
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接下来就是有关模型动画的部分了
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接下来就是有关模型动画的部分了
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# 模型动画
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let model's animation export to json format
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将模型的动画导出json格式
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named the animation file by 'animation.modelID.json'
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将动画文件名称修改为`animation.模型ID.json`
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then put it into your resource pack
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之后放入你的资源包
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<img src="docimg/example1.jpg" width="500">
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now let us open the animation file to starting change the animaiton ID
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现在我们打开动画文件开始修改动画文件里的动画id
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originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
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原本所有的`动作id`基本都是`idle`、`walk`这样的,现在你得给他加个前缀
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such as :
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'idle' to 'animation.modelID.idle'
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example : 'animation.parry knight.idle'
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after changed the resource pack 's version or uuid , pack the resource pack .
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finally , restart the Geyser or server
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# END
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Congratulations ! now you exactly know how to use , if you still can't finish yet
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well , maybe that's my problem = D
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#restrictions
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,,,,,a lot
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# problems
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### why
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例如:`idle`
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改为:`animation.模型ID.idle`
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示例:`animation.parry_knight.idle`
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改完后修改资源包版本号或者uuid,打包资源包
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最后一步,重载Geyser或者重启服务器
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# 完结
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恭喜你现在学会如何使用了,如果还不会V我五毛帮你解决
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# 当前限制
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用了就知道, 一堆
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# 常见问题
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### 为什么生成模型后会变成史蒂夫?
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你没好好读怎么安装模型
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