Update README_EN.md

This commit is contained in:
哈2哈哈哈3
2024-04-14 19:56:58 +08:00
committed by GitHub
parent c0329c33e0
commit 648d64c171

View File

@@ -4,11 +4,11 @@
[English](README_EN.md) | [简体中文](README.md) [English](README_EN.md) | [简体中文](README.md)
# what is this # About
it can let you Geyser server support MEG4 it can let your Geyser server support on MEG4
# how to install # How to install
download this plugin download this plugin
@@ -49,7 +49,86 @@ Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserut
Finally put the model and texture map in Finally put the model and texture map in
<img src="docimg/example.jpg" width="500"> <img src="docimg/example.jpg" width="500">
mengyi
now restart your server to generated MEG4 model , your BE player should be able to see the model normally.
这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了 这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了
after that , it's about model's animation's part :
#model animation
接下来就是有关模型动画的部分了 接下来就是有关模型动画的部分了
# 模型动画
let model's animation export to json format
将模型的动画导出json格式
named the animation file by 'animation.modelID.json'
将动画文件名称修改为`animation.模型ID.json`
then put it into your resource pack
之后放入你的资源包
<img src="docimg/example1.jpg" width="500">
now let us open the animation file to starting change the animaiton ID
现在我们打开动画文件开始修改动画文件里的动画id
originally , all the 'action ID' were basic named like 'idle' , 'walk' , but now you should add a prefix
原本所有的`动作id`基本都是`idle``walk`这样的,现在你得给他加个前缀
such as :
'idle' to 'animation.modelID.idle'
example : 'animation.parry knight.idle'
after changed the resource pack 's version or uuid , pack the resource pack .
finally , restart the Geyser or server
# END
Congratulations ! now you exactly know how to use , if you still can't finish yet
well , maybe that's my problem = D
#restrictions
,,,,,a lot
# problems
### why
例如:`idle`
改为:`animation.模型ID.idle`
示例:`animation.parry_knight.idle`
改完后修改资源包版本号或者uuid打包资源包
最后一步重载Geyser或者重启服务器
# 完结
恭喜你现在学会如何使用了如果还不会V我五毛帮你解决
# 当前限制
用了就知道, 一堆
# 常见问题
### 为什么生成模型后会变成史蒂夫?
你没好好读怎么安装模型