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https://github.com/GeyserExtensionists/GeyserModelEngine.git
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Removed register (it registers on the Pack generator now)
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@@ -208,7 +208,6 @@ public class EntityTask {
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public void sendEntityData(Player player, int delay) {
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public void sendEntityData(Player player, int delay) {
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// System.out.println("TYPE: " + "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase());
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// System.out.println("TYPE: " + "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase());
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PlayerUtils.setCustomEntity(player, model.getEntity().getEntityId(), "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase());
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PlayerUtils.setCustomEntity(player, model.getEntity().getEntityId(), "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase());
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registerProperties(player);
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Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> {
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Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> {
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// PlayerUtils.sendCustomSkin(player, model.getEntity(), model.getActiveModel().getBlueprint().getName());
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// PlayerUtils.sendCustomSkin(player, model.getEntity(), model.getActiveModel().getBlueprint().getName());
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@@ -223,15 +222,6 @@ public class EntityTask {
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}, delay);
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}, delay);
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}
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}
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// the only reason I do it here is for safety, it's also done in the Pack generator (just like adding the custom entity)
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public void registerProperties(Player player) {
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Entity entity = model.getEntity();
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model.getActiveModel().getBones().forEach((s,bone) -> {
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PlayerUtils.registerProperty(player, entity, model.getActiveModel().getBlueprint().getName() + ":" + s, Boolean.class);
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});
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}
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public void sendScale(Player player) {
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public void sendScale(Player player) {
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// todo?
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// todo?
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}
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}
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