From 55a641e6da46b412d8d0f110dcff80875bd77a95 Mon Sep 17 00:00:00 2001 From: OmeWillem Date: Thu, 4 Jul 2024 02:21:30 +0200 Subject: [PATCH] Removed register (it registers on the Pack generator now) --- .../re/imc/geysermodelengine/model/EntityTask.java | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java index 0250afe..49c3897 100644 --- a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java +++ b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java @@ -208,7 +208,6 @@ public class EntityTask { public void sendEntityData(Player player, int delay) { // System.out.println("TYPE: " + "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase()); PlayerUtils.setCustomEntity(player, model.getEntity().getEntityId(), "modelengine:" + model.getActiveModel().getBlueprint().getName().toLowerCase()); - registerProperties(player); Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> { // PlayerUtils.sendCustomSkin(player, model.getEntity(), model.getActiveModel().getBlueprint().getName()); @@ -223,15 +222,6 @@ public class EntityTask { }, delay); } - // the only reason I do it here is for safety, it's also done in the Pack generator (just like adding the custom entity) - public void registerProperties(Player player) { - Entity entity = model.getEntity(); - - model.getActiveModel().getBones().forEach((s,bone) -> { - PlayerUtils.registerProperty(player, entity, model.getActiveModel().getBlueprint().getName() + ":" + s, Boolean.class); - }); - } - public void sendScale(Player player) { // todo? }