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README.md
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README.md
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# GeyserModelEngine
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# GeyserModelEngine
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# About
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# About
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Thanks to [Willem](https://github.com/OmeWillem/GeyserUtils) for adding the following features:
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Thanks to [Willem](https://github.com/OmeWillem) for adding the following features:
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- Part Visibility
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- Part Visibility
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- Color support
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- Color support
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- Scaling support
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- Scaling support
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| plugins | Link | effect |
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| plugins | Link | effect |
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| :--- | :---- | :--- |
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| :--- | :---- | :--- |
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| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
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| GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
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- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
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- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
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- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it)
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- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
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- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
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Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
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Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
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<img src="docsimg/example.jpg" width="500">
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<img src="docsimg/example.jpg" width="500">
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> Each model should have a separate model folder
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> Each model should have a separate model folder
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> Subfolders are supported if you want to categorize them
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- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
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- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
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- Put the geometry, animations and texture file in this folder you've made.
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- Put the geometry, animations and texture file in this folder you've made.
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# Current issues
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# Current issues
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* Multi-textures are not supported
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* Multi-textures are not supported
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* Please report any bugs (discord: https://discord.gg/NNNaUdAbpP)
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* Please report any bugs
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# FAQ
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# FAQ
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### Where can I contact you?
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### Where can I contact you?
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You can contact me on our Discord: https://discord.gg/NNNaUdAbpP
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You can contact us on our Discord: https://discord.gg/NNNaUdAbpP
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