diff --git a/README.md b/README.md index 5ffc24e..7578557 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # GeyserModelEngine # About -Thanks to [Willem](https://github.com/OmeWillem/GeyserUtils) for adding the following features: +Thanks to [Willem](https://github.com/OmeWillem) for adding the following features: - Part Visibility - Color support - Scaling support @@ -13,12 +13,12 @@ Download the following plugins according to what server software you use. | plugins | Link | effect | | :--- | :---- | :--- | -| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff | -| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 | -| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | +| GeyserUtils | [Github](https://github.com/GeyserExtensionists/GeyserUtils) | Get your Geyser to support calling some BE stuff | +| GeyserModelEngine | [Github](https://github.com/GeyserExtensionists/GeyserModelEngine) | Make your bedrock support MEG4 | +| GeyserModelEnginePackGenerator | [Github](https://github.com/GeyserExtensionists/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | - Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported) -- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it) +- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity`/`geyserutils-bungeecord` in your Velocity/Bungeecord plugins folder if you use it) - Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions` Start the server to generate the relevant configuration files, and then shut down the server to convert any models. @@ -33,6 +33,7 @@ Start the server to generate the relevant configuration files, and then shut dow > Each model should have a separate model folder +> Subfolders are supported if you want to categorize them - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations. - Put the geometry, animations and texture file in this folder you've made. @@ -59,9 +60,9 @@ Start the server to generate the relevant configuration files, and then shut dow # Current issues * Multi-textures are not supported -* Please report any bugs (discord: https://discord.gg/NNNaUdAbpP) +* Please report any bugs # FAQ ### Where can I contact you? -You can contact me on our Discord: https://discord.gg/NNNaUdAbpP +You can contact us on our Discord: https://discord.gg/NNNaUdAbpP