Merge pull request #12 from OmeWillem/custom-entity

Willem's Update
This commit is contained in:
zimzaza4
2024-07-07 00:57:13 +08:00
committed by GitHub
6 changed files with 127 additions and 175 deletions

119
README.md
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@@ -1,107 +1,72 @@
# GeyserModelEngine 自定义实体分支 # GeyserModelEngine Fork
> GitHub仓库[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) > GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/OmeWillem/GeyserModelEngine/tree/custom-entity)
> [Discord](https://discord.gg/NNNaUdAbpP) # About
---
🌏 Language 🌏 This is a fork of the GeyserModelEngine made by [zimzaza4](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity).
This fork adds a bunch of stuff (alongside more recent bug fixes) like:
- Part Visibility
- Color support
- Scaling support
- & more
[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言] # How To Install
--- Download the following plugins according to what server software you use.
# 这个跟主分支有什么区别? | plugins | Link | effect |
跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家支持原版Geyser
只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
总之两者各有各优势,根据各服务器情况选择
---
# 如何安装
根据服务端版本下载以下插件
| 插件 | 链接 | 作用 |
| :--- | :---- | :--- | | :--- | :---- | :--- |
| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 | | GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 | | GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 | | GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹 - Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹 Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹 # Convert Models
先启动服务器生成相关配置文件,之后关闭服务器就安装好了 `GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
当然,先别急着用,现在你还得接着读下去 - First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/`
- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
---
# 转换模型📦
现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
在此目录创建一个文件夹名为模型的ID比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
<img src="docsimg/example.jpg" width="500"> <img src="docsimg/example.jpg" width="500">
> 每个模型都要有独立的模型文件夹 > Each model should have a separate model folder
新版本BlockBench 导出的基岩版模型format_version 是1.21.0 - Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
需要手动改成1.12.0 - Put the geometry, animations and texture file in this folder you've made.
否则你的客户端看不到模型
我们将模型、动画和纹理全部原封不动丢进这个文件夹 > The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
> You need to change it to `1.12.0` manually.
> Otherwise your client will NOT see the model.
<img src="docsimg/example1.jpg" width="500"> <img src="docsimg/example1.jpg" width="500">
重启服务器或者重载geyser让他开始生成资源包 - Restart the server or reload geyser to start generating the resource pack.
- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
这里你会看见多了个`generated_pack.zip`,那就说明打包好了
<img src="docsimg/example2.jpg" width="500"> <img src="docsimg/example2.jpg" width="500">
最后一步重载Geyser或者重启服务器加载资源包 - Final step, reload Geyser or restart the server to load the resource pack.
- Congratulations, you've completed this tutorial!
现在可以用基岩版进服下载资源包看看是否正常生效了 # Tips
--- * Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
# 注意事项❗ # Current issues
* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!! * Multi-textures are not supported
* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上 * Please report any bugs (discord: willem.dev)
--- # FAQ
# 完结🤗 ### Where can I contact you?
You can contact me on discord under the name: willem.dev
恭喜你现在学会如何使用了😎有BUG或建议请发Issues
---
# 当前限制💢
* 不支持多纹理
* 头部旋转跟JE不太同步
* 待挖掘
---
# 常见问题❓
### 召唤模型后召唤的并非模型而是史蒂夫?
如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?

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@@ -1,83 +0,0 @@
# GeyserModelEngine CustomEntity Fork
> GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
# About
this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s versionno support vanilla Geyser
Unlike the master, this one is truly a custom entity
# how to install
Download the following plugins according to the server core
| plugins | Link | effect |
| :--- | :---- | :--- |
| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
replace your Geyser with that Geyser fork
put `GeyserModelEngine` in the plugins folder (only spigot)
and `geyserutils-spigot`/`velocity`/`bungeecord`
`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
Start the server to generate the relevant configuration files, and then shut down the server to install
# convert model
`GeyserModelEnginePackGenerator` can generate resource packs himself
We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
Create a folder in this directory called the ID of the model.
For example, if I have a model with the id `parry_knight`, name it `parry_knight`
<img src="docsimg/example.jpg" width="500">
> Each model should have a separate model folder
Then drop the model, animations, and textures into this folder intact
The new version of BlockBench exports the bedrock model format_version as `1.21.0`
You need to change it to `1.12.0` manually
Otherwise your client will not see the model
<img src="docsimg/example1.jpg" width="500">
Restart the server or reload geyser to start generating resource packs
go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
<img src="docsimg/example2.jpg" width="500">
final step, reload Geyser or restart the server to load the resource pack
# tips
* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
# The end
Congratulations you now learn how to use, any bugs please send Issues
# limit
* Multi-textures are not supported
* To be excavated
# FAQ
### Why does it turn into Steve after summoning a model?
If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?

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@@ -1,13 +1,18 @@
package re.imc.geysermodelengine.model; package re.imc.geysermodelengine.model;
import com.google.common.base.Joiner;
import com.ticxo.modelengine.api.animation.BlueprintAnimation; import com.ticxo.modelengine.api.animation.BlueprintAnimation;
import com.ticxo.modelengine.api.entity.BaseEntity; import com.ticxo.modelengine.api.entity.BaseEntity;
import com.ticxo.modelengine.api.entity.BukkitEntity; import com.ticxo.modelengine.api.entity.BukkitEntity;
import com.ticxo.modelengine.api.generator.blueprint.BlueprintBone;
import com.ticxo.modelengine.api.model.ActiveModel; import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity; import com.ticxo.modelengine.api.model.ModeledEntity;
import com.ticxo.modelengine.api.model.bone.BoneBehaviorTypes;
import com.ticxo.modelengine.api.model.bone.ModelBone;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;
import me.zimzaza4.geyserutils.common.animation.Animation; import me.zimzaza4.geyserutils.common.animation.Animation;
import me.zimzaza4.geyserutils.spigot.GeyserUtils;
import me.zimzaza4.geyserutils.spigot.api.PlayerUtils; import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
@@ -16,10 +21,12 @@ import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.BoundingBox; import org.bukkit.util.BoundingBox;
import org.geysermc.floodgate.api.FloodgateApi; import org.geysermc.floodgate.api.FloodgateApi;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.joml.Vector3f;
import re.imc.geysermodelengine.GeyserModelEngine; import re.imc.geysermodelengine.GeyserModelEngine;
import re.imc.geysermodelengine.listener.ModelListener; import re.imc.geysermodelengine.listener.ModelListener;
import java.util.Set; import java.awt.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicInteger;
import static re.imc.geysermodelengine.model.ModelEntity.ENTITIES; import static re.imc.geysermodelengine.model.ModelEntity.ENTITIES;
@@ -41,6 +48,11 @@ public class EntityTask {
boolean spawnAnimationPlayed = false; boolean spawnAnimationPlayed = false;
boolean removed = false; boolean removed = false;
float lastScale = -1.0f;
Color lastColor = null;
Map<ModelBone, Boolean> lastSet = new HashMap<>();
String lastAnimation = ""; String lastAnimation = "";
boolean looping = true; boolean looping = true;
@@ -175,7 +187,6 @@ public class EntityTask {
} }
} }
tick ++; tick ++;
if (tick > 400) { if (tick > 400) {
tick = 0; tick = 0;
@@ -199,6 +210,15 @@ public class EntityTask {
if (animationCooldown.get() > 0) { if (animationCooldown.get() > 0) {
animationCooldown.decrementAndGet(); animationCooldown.decrementAndGet();
} }
Optional<Player> player = viewers.stream().findAny();
if (player.isEmpty()) return;
updateVisibility(player.get(), false);
// do not actually use this, atleast bundle these up ;(
sendScale(player.get(), true);
sendColor(player.get(), true);
} }
public void sendEntityData(Player player, int delay) { public void sendEntityData(Player player, int delay) {
@@ -211,15 +231,67 @@ public class EntityTask {
playBedrockAnimation(lastAnimation, Set.of(player), looping, 0f); playBedrockAnimation(lastAnimation, Set.of(player), looping, 0f);
} }
sendHitBox(player); sendHitBox(player);
sendScale(player); sendScale(player, true);
Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> { Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> {
sendHitBox(player); sendHitBox(player);
sendScale(player, true);
updateVisibility(player, true);
}, 8); }, 8);
}, delay); }, delay);
} }
public void sendScale(Player player) { public void sendScale(Player player, boolean ignore) {
// todo? if (player == null) return;
Vector3f scale = model.getActiveModel().getScale();
float average = (scale.x + scale.y + scale.z) / 3;
if (average == lastScale) return;
PlayerUtils.sendCustomScale(player, model.getEntity(), average);
if (ignore) return;
lastScale = average;
}
public void sendColor(Player player, boolean ignore) {
if (player == null) return;
Color color = new Color(model.getActiveModel().getDefaultTint().asARGB());
if (color.equals(lastColor)) return;
PlayerUtils.sendCustomColor(player, model.getEntity(), color);
if (ignore) return;
lastColor = color;
}
public void updateVisibility(Player player, boolean ignore) {
Entity entity = model.getEntity();
Map<String, Boolean> updates = new HashMap<>();
model.getActiveModel().getBones().forEach((s,bone) -> {
if (!lastSet.containsKey(bone)) lastSet.put(bone, !bone.isVisible());
if (!lastSet.get(bone).equals(bone.isVisible()) || ignore) {
String name = unstripName(bone).toLowerCase();
updates.put(model.getActiveModel().getBlueprint().getName() + ":" + name, bone.isVisible());
lastSet.replace(bone, bone.isVisible());
}
});
if (updates.isEmpty()) return;
PlayerUtils.sendBoolProperties(player, entity, updates);
}
private String unstripName(ModelBone bone) {
String name = bone.getBoneId();
if (bone.getBlueprintBone().getBehaviors().get("head") != null) {
if (!bone.getBlueprintBone().getBehaviors().get("head").isEmpty()) return "hi_" + name;
return "h_" + name;
}
return name;
} }
public void sendHitBoxToAll() { public void sendHitBoxToAll() {
@@ -300,14 +372,7 @@ public class EntityTask {
return animationCooldown.get(); return animationCooldown.get();
} }
/* public void playStopBedrockAnimation(String animationId) {
private void clearLoopAnimation() {
playStopBedrockAnimation(lastAnimation);
}
private void playStopBedrockAnimation(String animationId) {
Entity entity = model.getEntity(); Entity entity = model.getEntity();
Set<Player> viewers = model.getViewers(); Set<Player> viewers = model.getViewers();
@@ -328,7 +393,7 @@ public class EntityTask {
} }
*/
public void playBedrockAnimation(String animationId, Set<Player> viewers, boolean loop, float blendTime) { public void playBedrockAnimation(String animationId, Set<Player> viewers, boolean loop, float blendTime) {
// model.getViewers().forEach(viewer -> viewer.sendActionBar("CURRENT AN:" + animationId)); // model.getViewers().forEach(viewer -> viewer.sendActionBar("CURRENT AN:" + animationId));

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@@ -6,7 +6,10 @@ import com.ticxo.modelengine.api.entity.BukkitEntity;
import com.ticxo.modelengine.api.model.ActiveModel; import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity; import com.ticxo.modelengine.api.model.ModeledEntity;
import lombok.Getter; import lombok.Getter;
import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue; import org.bukkit.metadata.FixedMetadataValue;
@@ -41,7 +44,6 @@ public class ModelEntity {
this.activeModel = model; this.activeModel = model;
this.entity = spawnEntity(); this.entity = spawnEntity();
runEntityTask(); runEntityTask();
} }
public void teleportToModel() { public void teleportToModel() {

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@@ -1,6 +1,9 @@
name: GeyserModelEngine name: GeyserModelEngine
version: '${project.version}' version: '${project.version}'
main: re.imc.geysermodelengine.GeyserModelEngine main: re.imc.geysermodelengine.GeyserModelEngine
authors:
- zimzaza4
- willem.dev
api-version: '1.19' api-version: '1.19'
depend: depend:
- ModelEngine - ModelEngine