9
0
mirror of https://github.com/Dreeam-qwq/Gale.git synced 2025-12-22 08:19:31 +00:00
Files
Gale/patches/server/0050-Don-t-trigger-lootable-refresh-for-non-player-intera.patch
2024-05-28 18:02:07 +08:00

27 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Thu, 24 Nov 2022 22:07:56 +0100
Subject: [PATCH] Don't trigger lootable refresh for non-player interaction
License: MIT (https://opensource.org/licenses/MIT)
Gale - https://galemc.org
This patch is based on the following patch:
"Don't trigger Lootable Refresh for non player interaction"
By: Aikar <aikar@aikar.co>
As part of: EmpireCraft (https://github.com/starlis/empirecraft)
Licensed under: MIT (https://opensource.org/licenses/MIT)
diff --git a/src/main/java/net/minecraft/world/RandomizableContainer.java b/src/main/java/net/minecraft/world/RandomizableContainer.java
index feb35fba0c56445ee910dbe1af9b36f21b4ec480..caf46a9b978c0cada8530142e6ccf8bb0f371c1c 100644
--- a/src/main/java/net/minecraft/world/RandomizableContainer.java
+++ b/src/main/java/net/minecraft/world/RandomizableContainer.java
@@ -81,6 +81,7 @@ public interface RandomizableContainer extends Container {
}
default void unpackLootTable(@Nullable Player player) {
+ if (player == null) return; // Gale - EMC - don't trigger lootable refresh for non-player interaction
Level level = this.getLevel();
BlockPos blockPos = this.getBlockPos();
ResourceKey<LootTable> resourceKey = this.getLootTable();