mirror of
https://github.com/Auxilor/EcoSkills.git
synced 2026-01-02 22:02:19 +00:00
Merge branch '0ft3n_master'
# Conflicts: # build.gradle # gradle.properties
This commit is contained in:
@@ -47,7 +47,7 @@ allprojects {
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dependencies {
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compileOnly 'com.willfp:eco:6.44.0'
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implementation 'com.willfp:libreforge:3.121.0'
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implementation 'com.willfp:libreforge:3.120.0'
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implementation 'org.joml:joml:1.10.4'
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compileOnly fileTree(dir: '../../lib', include: ['*.jar'])
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compileOnly 'com.github.LegameMc:EnchantGui-API:1.0'
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@@ -101,7 +101,7 @@ class CommandRecount(plugin: EcoPlugin): Subcommand(
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if (reward.obj is Effect && reward.obj == effect) {
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for (i in range) {
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val obj = reward.obj
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val toGive = skill.getLevelUpReward(obj, i)
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val toGive = skill.getLevelUpReward(reward, i)
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ofSkill+=toGive
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}
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}
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@@ -22,7 +22,7 @@ class DataListener : Listener {
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}
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event.player.setEffectLevel(
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obj,
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skill.getCumulativeLevelUpReward(obj, event.player.getSkillLevel(skill))
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skill.getCumulativeLevelUpReward(levelUpReward, event.player.getSkillLevel(skill))
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)
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}
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}
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@@ -32,6 +32,11 @@ class EffectSerratedStrikes : Effect(
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return
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}
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if (victim.hasMetadata("serratedStrikes") &&
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this.config.getBool("prevent-multiple-bleeding")) {
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return
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}
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if (!this.checkConditions(player)) {
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return
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}
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@@ -52,10 +57,13 @@ class EffectSerratedStrikes : Effect(
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var currentBleedCount = 0
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victim.setMetadata("serratedStrikes", plugin.metadataValueFactory.create(1))
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plugin.runnableFactory.create { bukkitRunnable: RunnableTask ->
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currentBleedCount++
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victim.damage(bleedDamage)
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if (currentBleedCount >= bleedCount) {
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victim.removeMetadata("serratedStrikes", plugin)
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bukkitRunnable.cancel()
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return@create
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}
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@@ -214,9 +214,9 @@ abstract class Skill @JvmOverloads constructor(
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return ArrayList(rewards)
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}
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fun getLevelUpReward(skillObject: SkillObject, to: Int): Int {
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fun getLevelUpReward(skillObjectReward: SkillObjectReward, to: Int): Int {
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for (reward in rewards) {
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if (reward.obj != skillObject) {
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if (reward != skillObjectReward) {
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continue
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}
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@@ -231,10 +231,10 @@ abstract class Skill @JvmOverloads constructor(
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return 0
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}
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fun getCumulativeLevelUpReward(skillObject: SkillObject, to: Int): Int {
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fun getCumulativeLevelUpReward(skillObjectReward: SkillObjectReward, to: Int): Int {
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var levels = 0
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for (i in 1..to) {
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levels += getLevelUpReward(skillObject, i)
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levels += getLevelUpReward(skillObjectReward, i)
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}
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return levels
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@@ -264,7 +264,7 @@ abstract class Skill @JvmOverloads constructor(
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val skillObject = levelUpReward.obj
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if (skillObject is Effect) {
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val objLevel = this.getCumulativeLevelUpReward(skillObject, level)
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val objLevel = this.getCumulativeLevelUpReward(levelUpReward, level)
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msg = msg.replace(
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"%ecoskills_${skillObject.id}_description%",
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skillObject.getDescription(objLevel)
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@@ -303,7 +303,7 @@ abstract class Skill @JvmOverloads constructor(
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for (levelUpReward in this.getLevelUpRewards()) {
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val skillObject = levelUpReward.obj
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val objLevel = this.getCumulativeLevelUpReward(skillObject, level)
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val objLevel = this.getCumulativeLevelUpReward(levelUpReward, level)
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s = s.replace("%ecoskills_${skillObject.id}%", objLevel.toString())
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s = s.replace("%ecoskills_${skillObject.id}_numeral%", NumberUtils.toNumeral(objLevel))
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@@ -20,7 +20,7 @@ class SkillLevellingListener : Listener {
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for (reward in skill.getLevelUpRewards()) {
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val obj = reward.obj
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val toGive = skill.getLevelUpReward(obj, to)
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val toGive = skill.getLevelUpReward(reward, to)
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when (obj) {
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is Effect -> {
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@@ -5,4 +5,20 @@ import com.willfp.ecoskills.SkillObject
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data class SkillObjectReward (
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val obj: SkillObject,
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val options: SkillObjectOptions
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)
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) {
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override fun equals(other: Any?): Boolean {
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if (other !is SkillObjectReward) {
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return false
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}
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return this.obj == other.obj && this.options.endLevel == other.options.endLevel &&
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this.options.startLevel == other.options.startLevel
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&& this.options.amountPerLevel == other.options.amountPerLevel
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}
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override fun hashCode(): Int {
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var result = obj.hashCode()
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result = 31 * result + options.hashCode()
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return result
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}
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}
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@@ -44,7 +44,7 @@ class SkillExploration : Skill(
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}
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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fun handleLevelling(event: EntityDamageEvent) {
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val player = (event.entity as? Player)?.filterSkillEnabled() ?: return
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@@ -69,6 +69,8 @@ serrated_strikes:
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bleed-tick-spacing: 15
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# The amount of bleed ticks to give
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bleed-ticks: 4
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# Prevent multiple stacks of serrated strikes
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prevent-multiple-bleeding: false
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# Disabled worlds
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disabled-in-worlds: [ ]
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# Conditions
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@@ -1,4 +1,4 @@
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#libreforge-updater
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#Wed Nov 23 17:25:08 GMT 2022
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version=1.106.0
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#Thu Nov 17 08:38:30 GMT 2022
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version=1.105.1
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plugin-name=EcoSkills
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