mirror of
https://github.com/Auxilor/EcoSkills.git
synced 2026-01-02 05:46:57 +00:00
Added effects.yml
This commit is contained in:
@@ -7,6 +7,7 @@ import com.willfp.ecoskills.commands.CommandEcoskills;
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import com.willfp.ecoskills.commands.CommandSkills;
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import com.willfp.ecoskills.data.DataListener;
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import com.willfp.ecoskills.data.DataYml;
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import com.willfp.ecoskills.data.EffectsYml;
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import com.willfp.ecoskills.effects.Effect;
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import com.willfp.ecoskills.effects.Effects;
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import com.willfp.ecoskills.skills.Skill;
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@@ -34,6 +35,11 @@ public class EcoSkillsPlugin extends EcoPlugin {
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*/
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private final DataYml dataYml;
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/**
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* effects.yml.
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*/
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private final EffectsYml effectsYml;
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/**
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* Internal constructor called by bukkit on plugin load.
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*/
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@@ -41,6 +47,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
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super(0, 12205, "&#ff00ae");
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instance = this;
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dataYml = new DataYml(this);
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effectsYml = new EffectsYml(this);
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}
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@Override
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@@ -77,6 +84,15 @@ public class EcoSkillsPlugin extends EcoPlugin {
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return dataYml;
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}
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/**
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* Get effects.yml.
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*
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* @return effects.yml.
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*/
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public EffectsYml getEffectsYml() {
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return effectsYml;
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}
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/**
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* Get the instance of EcoSkills.
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*
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@@ -0,0 +1,13 @@
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package com.willfp.ecoskills.data
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import com.willfp.eco.core.EcoPlugin
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import com.willfp.eco.core.config.yaml.YamlBaseConfig
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class EffectsYml(
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plugin: EcoPlugin
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): YamlBaseConfig(
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"effects",
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true,
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plugin
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) {
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}
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@@ -15,7 +15,7 @@ import java.util.*
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abstract class Effect(
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id: String
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): SkillObject(id), Listener {
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protected val plugin: EcoPlugin = EcoSkillsPlugin.getInstance()
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protected val plugin: EcoSkillsPlugin = EcoSkillsPlugin.getInstance()
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val key: NamespacedKey
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val uuid: UUID
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@@ -25,7 +25,7 @@ abstract class Effect(
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update()
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key = plugin.namespacedKeyFactory.create(id)
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uuid = UUID.nameUUIDFromBytes(id.toByteArray())
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config = plugin.configYml.getSubsection("effects.$id")
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config = plugin.effectsYml.getSubsection(id)
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Effects.registerNewEffect(this)
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}
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@@ -286,124 +286,6 @@ stats:
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# The percent chance to deal damage twice
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chance-per-level: 0.5
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effects:
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bountiful_harvest:
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description: "&a%chance%%&8 to get &a%multiplier%x&8 drops from farming"
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# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
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# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
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# for quadruple.
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chance-per-level: 8
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versatile_tools:
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description: "&8Deal &a%percent_more%%&8 more damage with pickaxes"
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# The percent (%) more damage to deal with a pickaxe for each level of the effect.
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percent-more-per-level: 8
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eye_of_the_depths:
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description: "&a%chance%%&8 chance to get rare drops from fishing"
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# Chance is as a percentage.
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chance-per-level: 0.1
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# The rare loot items are listed below.
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# You can import drops from the following plugins:
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# EcoArmor, EcoItems, Talismans, StatTrackers, EcoWeapons, Reforges, Oraxen
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# You can also use vanilla items with their material
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# You can set enchantments on items with the following syntax:
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# <item> <enchantment:level> <enchantment:level> etc
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# For example, a reaper scythe with Razor 4 and Criticals 3 would be:
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# ecoweapons:reaper_scythe razor:4 criticals:3
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rare-loot-items:
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- enchanted_book confusion:1
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- enchanted_book confusion:2
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- netherite_ingot
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- ecoarmor:set_miner_helmet
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- ecoarmor:set_miner_chestplate
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- ecoarmor:set_miner_leggings
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- ecoarmor:set_miner_boots
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- reforges:dynamic
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serrated_strikes:
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description: "&a%chance%%&8 to make your opponent bleed"
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# Chance is as a percentage.
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chance-per-level: 2
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# The damage to deal for each 'bleed tick'
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bleed-tick-damage: 2
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# The amount of ticks to wait between each bleed tick
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bleed-tick-spacing: 15
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# The amount of bleed ticks to give
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bleed-ticks: 4
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seamless_movement:
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description: "&a%chance%%&8 to ignore fall damage"
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# The chance to ignore fall damage, as a percentage
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chance-per-level: 2
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potionmaster:
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description: "&8Brewed potions last &a%percent_more%%&8 longer"
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# The percent more time for potions to last for each level of the effect
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percent-more-per-level: 4
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# The lore to add to indicate a duration buff
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lore:
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- ""
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- "&fPotionmaster Buff:"
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- "&8» &f+&e%seconds%&f Seconds"
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shamanism:
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description: "&8Heal &a%percent_faster%%&8 faster"
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# The percent faster regen for each level of the effect
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percent-faster-per-level: 4
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craftsmanship:
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description: "&8Axes take &a%percent_less%%&8 less durability damage"
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# 100% is unbreakable
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percent-less-per-level: 2
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second_chance:
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description: "&8Items have a &a%chance%%&8 chance to instantly repair below &a30&8 durability"
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# Items will try to heal every time durability damage is taken below this level
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below-durability-check: 30
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# Chance per level as a percentage
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# This will follow a binomial distribution where the amount of trials is the durability check (30 by default, see above)
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# Since this chance will be called many times, it would be best to have this be low.
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chance-per-level: 0.1
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efficient_brewing:
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description: "&8Potions take &a%seconds_less%&8 less seconds to brew"
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# The ticks faster brewing time for each level (default is 400)
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ticks-less-per-level: 6
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mystic_resilience:
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description: "&a%chance%%&8 chance to ignore negative potion effects"
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# Chance per level as a percentage
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chance-per-level: 0.1
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satiation:
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description: "&8Lose &a%percent_less%%&8 less hunger"
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# 100% is no hunger
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percent-less-hunger-per-level: 2
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golden_yield:
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description: "&a%chance%%&8 chance to get &a5x&8 drops"
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# Chance as a percentage
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chance-per-level: 0.3
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# The amount more drops to give
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drop-multiplier: 5
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dodging:
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description: "&a%chance%%&8 chance to ignore incoming damage"
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# The chance to ignore damage, as a percentage
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chance-per-level: 0.5
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accelerated_escape:
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description: "&8Run &a%percent_faster%%&8 faster for &a1.5&8 seconds after taking damage"
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# The percent faster speed, as a percentage
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percent-faster-per-level: 4
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# The duration to go faster for, in ticks
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ticks: 30
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damage-indicators:
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# Requires HolographicDisplays to be installed
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enabled: true
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116
eco-core/core-plugin/src/main/resources/effects.yml
Normal file
116
eco-core/core-plugin/src/main/resources/effects.yml
Normal file
@@ -0,0 +1,116 @@
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bountiful_harvest:
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description: "&a%chance%%&8 to get &a%multiplier%x&8 drops from farming"
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# Chance is as a percentage; if the chance for a player is over 100 then it will always be double drops
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# with a chance to get triple drops. Same goes if above 200, but then it will always be triple with a chance
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# for quadruple.
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chance-per-level: 8
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versatile_tools:
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description: "&8Deal &a%percent_more%%&8 more damage with pickaxes"
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# The percent (%) more damage to deal with a pickaxe for each level of the effect.
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percent-more-per-level: 8
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eye_of_the_depths:
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description: "&a%chance%%&8 chance to get rare drops from fishing"
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# Chance is as a percentage.
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chance-per-level: 0.1
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# The rare loot items are listed below.
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# You can import drops from the following plugins:
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# EcoArmor, EcoItems, Talismans, StatTrackers, EcoWeapons, Reforges, Oraxen
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# You can also use vanilla items with their material
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# You can set enchantments on items with the following syntax:
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# <item> <enchantment:level> <enchantment:level> etc
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# For example, a reaper scythe with Razor 4 and Criticals 3 would be:
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# ecoweapons:reaper_scythe razor:4 criticals:3
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rare-loot-items:
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- enchanted_book confusion:1
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- enchanted_book confusion:2
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- netherite_ingot
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- ecoarmor:set_miner_helmet
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- ecoarmor:set_miner_chestplate
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- ecoarmor:set_miner_leggings
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- ecoarmor:set_miner_boots
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- reforges:dynamic
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serrated_strikes:
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description: "&a%chance%%&8 to make your opponent bleed"
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# Chance is as a percentage.
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chance-per-level: 2
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# The damage to deal for each 'bleed tick'
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bleed-tick-damage: 2
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# The amount of ticks to wait between each bleed tick
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bleed-tick-spacing: 15
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# The amount of bleed ticks to give
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bleed-ticks: 4
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seamless_movement:
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description: "&a%chance%%&8 to ignore fall damage"
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# The chance to ignore fall damage, as a percentage
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chance-per-level: 2
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potionmaster:
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description: "&8Brewed potions last &a%percent_more%%&8 longer"
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# The percent more time for potions to last for each level of the effect
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percent-more-per-level: 4
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# The lore to add to indicate a duration buff
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lore:
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- ""
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- "&fPotionmaster Buff:"
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- "&8» &f+&e%seconds%&f Seconds"
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shamanism:
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description: "&8Heal &a%percent_faster%%&8 faster"
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# The percent faster regen for each level of the effect
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percent-faster-per-level: 4
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craftsmanship:
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description: "&8Axes take &a%percent_less%%&8 less durability damage"
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# 100% is unbreakable
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percent-less-per-level: 2
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second_chance:
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description: "&8Items have a &a%chance%%&8 chance to instantly repair below &a30&8 durability"
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# Items will try to heal every time durability damage is taken below this level
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below-durability-check: 30
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# Chance per level as a percentage
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# This will follow a binomial distribution where the amount of trials is the durability check (30 by default, see above)
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# Since this chance will be called many times, it would be best to have this be low.
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chance-per-level: 0.1
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efficient_brewing:
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description: "&8Potions take &a%seconds_less%&8 less seconds to brew"
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# The ticks faster brewing time for each level (default is 400)
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ticks-less-per-level: 6
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mystic_resilience:
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description: "&a%chance%%&8 chance to ignore negative potion effects"
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# Chance per level as a percentage
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chance-per-level: 0.1
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satiation:
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description: "&8Lose &a%percent_less%%&8 less hunger"
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# 100% is no hunger
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percent-less-hunger-per-level: 2
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golden_yield:
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description: "&a%chance%%&8 chance to get &a5x&8 drops"
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# Chance as a percentage
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chance-per-level: 0.3
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# The amount more drops to give
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drop-multiplier: 5
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dodging:
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description: "&a%chance%%&8 chance to ignore incoming damage"
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# The chance to ignore damage, as a percentage
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chance-per-level: 0.5
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accelerated_escape:
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description: "&8Run &a%percent_faster%%&8 faster for &a1.5&8 seconds after taking damage"
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# The percent faster speed, as a percentage
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percent-faster-per-level: 4
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# The duration to go faster for, in ticks
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ticks: 30
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